I found a bug in Modbuddy which may crash your FallbackLeaders.artdef file

Hemmelfort

Chieftain
Joined
Sep 16, 2018
Messages
30
In the past few days and nights I was struggling to remove Cleopatra from my diplomacy screen. I knew my progress would not be wrong cause I had read the tutorials and checked for thousand times.Turns out there's something wrong with Modbuddy that changes the "FallbackLeaders.artdef" file (And also Units.artdef or Buildings.artdef).

Modbuddy Bugs.png


Before:
HTML:
<Element class="AssetObjects::BLPEntryValue">
    <m_EntryName text="LEADER_GERALT_FALLBACK"/>
    <m_XLPClass text="LeaderFallback"/>
    <m_XLPPath text="LeaderFallbacks.xlp"/>
    <m_BLPPackage text="LeaderFallbacks"/>
    <m_LibraryName text="LeaderFallback"/>
    <m_ParamName text="BLP Entry"/>
</Element>

After:
HTML:
<Element class="AssetObjects::BLPEntryValue">
    <m_EntryName text=""/>
    <m_XLPClass text=""/>
    <m_XLPPath text=""/>
    <m_BLPPackage text=""/>
    <m_LibraryName text="LeaderFallback"/>
    <m_ParamName text="BLP Entry"/>
</Element>

---
Seems we need to change it back after building the mod solution every time. :undecide:
 
Last edited:
You could try two things.

1. make first the xlp files, and then when you have xlp completed, make the artdef files, not before xlp

2. when the mod is built, make the missing entries yourself by hand ( via notepad++)
 
You could try two things.

1. make first the xlp files, and then when you have xlp completed, make the artdef files, not before xlp

2. when the mod is built, make the missing entries yourself by hand ( via notepad++)
Yea, I was so believe in Modbuddy before...:hammer2:
 
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