I guess that could involve heroic effort

etj4Eagle

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Well I managed to get the wierdest leader the other night. I was having fun with a game that I had already won and decided to take out the Egyptians with the aid of my very large nuclear arsenal. I got the expected slaughtering of the innocent workers.

However, when the my mech infantry slaughtered the fourth worker trying to return to the city this particular turn he generated a Great Leader:jump:

I guess a soldier could gain great fame after putting down a revolt like that (I assume that is what is supposedly happening here). But it is just wierd to get one like that by killing an "attacking" worker.

Well time to go back to making the world glow. :D
 
How can you be able to kill a worker? If you move a unit to attack the worker, it will capture the worker. Are you playing with some kind of a mod?
 
Moon, it's a bug in the game that sometimes after starting nuclear war, your units will attack your own workers when they try to re-enter a city of your own.
 
Originally posted by rangers85
Moon, it's a bug in the game that sometimes after starting nuclear war, your units will attack your own workers when they try to re-enter a city of your own.
Thanks for the info.:) That makes perfect sense to me...since nuclear radiation could damage the human brain, that would explain why they are attacking their own workers.;)
 
Originally posted by etj4Eagle
Well I managed to get the wierdest leader the other night. I was having fun with a game that I had already won and decided to take out the Egyptians with the aid of my very large nuclear arsenal. I got the expected slaughtering of the innocent workers.

However, when the my mech infantry slaughtered the fourth worker trying to return to the city this particular turn he generated a Great Leader:jump:

I guess a soldier could gain great fame after putting down a revolt like that (I assume that is what is supposedly happening here). But it is just wierd to get one like that by killing an "attacking" worker.

Well time to go back to making the world glow. :D

I got a Great Leader by bombarding and killing a Mech Infantry with my Radar Artillery. (I have lethal bombard turned on for select Artillery units)
 
Originally posted by SCPete


I got a Great Leader by bombarding and killing a Mech Infantry with my Radar Artillery. (I have lethal bombard turned on for select Artillery units)

Do you have a saved game? How about you, etjEagle? I have a Great Leaders guide and this violates one of my assumptions about leader creation.

Killer thinks his army generated a leader, and you guys....

I'll have to add a section about paranormal leader creation, with an into by Leonard Nimoy, you know, Mr. Spock....
 
Unfortunately I only have a save after the unit was created. Even if I had one from the beginning of the turn, it would not be of much use because of the number of moves I made. Having the save was the first thing I thought of when I generated the leader.

However, I don't think this really goes at odds with our understanding of how leaders are generated. Since in this occurance the workers were attacking my mech infantry (not that they had any chance with zero attack). And since these were workers of civ and not a barbarien nation there is the standard 1/24 chance of generating a leader (defending w/ Heroic Epic).

And along the same ways the generating for a Great Leader from an artillery unit with lethal bombardment is not surprising either. Especially since here you are killing military units. Now what would be surprising would be if a GL was generated in destroying a building or killing civilians.
 
Unfortunately I don't have a saved game. I don't have the auto save feature turned on (Playing by the seat of my pants). It did come quit unexpected though. I'm sure if you set up a similar game you will see for yourself.
 
etj4Eagle, I don't know if I can recreate your phenomenon.

SCPete, I'll try to do yours. I guess the artillery has to be elite?

Both of these instances contradict what I said (and of course I could be wrong) about creating leaders, so I want to polish up my theories. As the trancendental poet said, "I accept reality."
 
Thanks, guys. I did get a leader with lethal bombardment. I made radar artillery have lethal bombardment and hacked the file to make all my artillery "elite." The level of atillery doesn't display (regular, veteran, elite) but it's there in the internal structure. I believe that your artillery unit got promoted to elite, because only elites can produce leaders, as far as I know.

So I'll update my leader guide with these new revelations. As long as a unit gets destroyed, even if it's not supposed to, like workers, it counts as combat. :crazyeye:
 
Originally posted by sumthinelse
Thanks, guys. I did get a leader with lethal bombardment. I made radar artillery have lethal bombardment and hacked the file to make all my artillery "elite." The level of atillery doesn't display (regular, veteran, elite) but it's there in the internal structure. I believe that your artillery unit got promoted to elite, because only elites can produce leaders, as far as I know.

So I'll update my leader guide with these new revelations. As long as a unit gets destroyed, even if it's not supposed to, like workers, it counts as combat. :crazyeye:

I tried playing a game with lethal combat turned on, and the artillery units will get promoted. I was a bit surprised when I saw that, but was then like yeah that makes sense it did kill a unit.

I am attempting to recreate the worker slaughtering giving a GL. However, the test map I created to test it has yet to have workers be slaughtered yet. (Even though I have probably launched 50 nukes at the AI, the global warming is now severe). Once my mech infantry start slaughtering workers, I should have a save game for you, since I have like 50 workers running around.
 
Originally posted by sumthinelse
Thanks, guys. I did get a leader with lethal bombardment. I made radar artillery have lethal bombardment and hacked the file to make all my artillery "elite." The level of atillery doesn't display (regular, veteran, elite) but it's there in the internal structure.

Yes - I have played with lethal bombardment and had my artillery and radar artillery promoted to elite! Didn't think it made a difference since there are no hit points for the arty, but I hadn't considered the possibility of leader generation.
 
Latest news: Bombardment, if lethal sea bombardment is allowed and the bombarding unit is an elite (you have to hack to make sure it's elite unless you have a better memory than I do) ground based unit (not sea or air), can create a leader if you sink a ship.

Also, if you change the worker in the editor so that it has a defense value of 1 (I guess an offense point would work too but haven't tried it), if you attack these mutant workers they have the death animation and then you might get a leader if you killed them with a ground unit.

I suppose that it's not allowed for naval units because unless the unit is in a coastal city there wouldn't be any place to put the leader. Historically, what great leader ever came from the navy? Churchill was Lord of the Admiralty although I don't think he was ever a sailor.....

I tried to create a leader by killing ground units with a stealth bomber but that didn't work. I guess if you bombard from an aircraft carrier there wouldn't be a place to put the leader (his entourage would be too big?) so maybe that's why the game won't allow it with air units.

The picture is becoming clearer now. I'll update the Leader Guide when I get a chance.
 
sumthinelse, it seems as if you're working hard to work out the mysteries of leader creation. I've got one for your files.

Although I don't have a .sav, I once got a leader from an elite marine attacking a coastal city from a transport. I ended up moving my transport into the newly "liberated" city (;)) without fortifying my leader in the transport, leaving him in a coastal tile. I couldn't then move my leader anywhere, and after a brief flicker of his presence in the sea, he was no longer visible. Nonetheless, my military advisor screen showed an "available leader." A few turns later (I got busy with other matters), I moved a transport into the same tile where the leader was last seen. Couldn't raise the leader by right-clicking on the tile or almost any other method I then knew of to wake units, but finally double-clicked on the "available leader" from my military advisor screen. Lo and behold I was taken to the famous coastal tile where my leader was waiting, ready to load into the transport. Once safely to shore, he worked like any other leader (despite his seeming ability to either (1) tread water for several years, (2) breathe underwater, or (3) go into a self-induced quasi-comatose state and float without sustenance for some time).

Don't know if you (or etj4Eagle) have experimented with leader generation by marines attacking amphibiously, but thought I'd share.
 
Originally posted by Catt
and after a brief flicker of his presence in the sea, he was no longer visible. Nonetheless, my military advisor screen showed an "available leader." A few turns later (I got busy with other matters), I moved a transport into the same tile where the leader was last seen. Couldn't raise the leader by right-clicking on the tile or almost any other method I then knew of to wake units, but finally double-clicked on the "available leader" from my military advisor screen. Lo and behold I was taken to the famous coastal tile where my leader was waiting, ready to load into the transport.

I'll bet he had a hell of a story to tell when he got home.

Like I said, I need a "parnormal leader phenomena" section. I'll see what I can do with your case.

There have been reported cases of resource tiles being depleted but the graphic didn't change for a few turns. Maybe the game "forgets" what happened on a tilr for a few turns sometimes?
 
I suppose that it's not allowed for naval units because unless the unit is in a coastal city there wouldn't be any place to put the leader. Historically, what great leader ever came from the navy? Churchill was Lord of the Admiralty although I don't think he was ever a sailor.....

sumthinelse :
The English probably have 2 historical figures who would qualify as great leafers ... Sir Francis Drake and Lord Nelson.
 
Originally posted by robinm


sumthinelse :
The English probably have 2 historical figures who would qualify as great leafers ... Sir Francis Drake and Lord Nelson.

I thought about Nelson, but what is the big change in England that he caused? He helped to defeat a democratic revolt in Naples, but... He was a military hero, but great leaders are supposed to inspire a nation to make a big change, like A. Lincoln and slavery, Napoleon and goverment reform, etc (we still have Napoleonic Law in many nations).

And Drake? What did he do outside of naval adventures?

I suppose it's somewhat subjective :)
 
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