I hate diplomatic defeats

Speaking of things to disable, more annoying than the UN vote I find the culture flips. I mean: when has it ever happened in real history, that a city (or region) deserted one country and joined the neighboring country voluntarily? So I'd rather disable that flag when playing. The UN threat can usually be dealt with by having a prebuilt ready and building the thing yourself.

On victory condition that is disabled be default is the "Wonder Victory". Has anybody ever tried it? What do you have to do in order to win that way?
 
On victory condition that is disabled be default is the "Wonder Victory". Has anybody ever tried it? What do you have to do in order to win that way?
Once the last GWonder is built, the player with the best score wins. So it's kind of like a Histo-vic, except without necessarily having to play out the last turns.

It's one of the default VCs for the Mesopotamia Scenario (and the one that has ended every one of my attempts so far, at Emp level).
 
Thanks! I guess it's time to try the Mesopotamia Scenario again... Probably haven't played it since 2003... But it kind of rings a bell: it was about building as many wonders as possible, wasn't it.
 
As many as possible might not be quite possile, because in that case you will win before completing all of them.
 
I don`t see a contradiction here: if you win by building 7 Wonders, then 7 equals "as many as possible"... ;)

But I had more the higher difficulty levels in mind, where the AI will certainly beat you to some of the wonders, so "as many as possible" means as many as you are able to snatch from the AI.
 
Speaking of things to disable, more annoying than the UN vote I find the culture flips. I mean: when has it ever happened in real history, that a city (or region) deserted one country and joined the neighboring country voluntarily? So I'd rather disable that flag when playing. The UN threat can usually be dealt with by having a prebuilt ready and building the thing yourself.

I think the case of Texas qualifies. They declared independence and sought to join the U.S. in 1836-1837, but President Van Buren and Congress decided they didn't want the territory, and rebuffed the rebels. Later, in 1845, having secured their independence, they sought to join the U.S. again, and this time the U.S. accepted.

So not only did they join a neighboring country voluntarily, they even got rebuffed on their first attempt! Just like the possibilities in Civ!

Culture flips certainly can be annoying, but I usually leave them on. It is a game of civilization after all, and if I'm getting a lot of culture flips, it means I've been neglecting investment in my civil society. But I'm also a builder at heart.
 
I think the case of Texas qualifies. They declared independence and sought to join the U.S. in 1836-1837, but President Van Buren and Congress decided they didn't want the territory, and rebuffed the rebels. Later, in 1845, having secured their independence, they sought to join the U.S. again, and this time the U.S. accepted.

So not only did they join a neighboring country voluntarily, they even got rebuffed on their first attempt! Just like the possibilities in Civ!

Culture flips certainly can be annoying, but I usually leave them on. It is a game of civilization after all, and if I'm getting a lot of culture flips, it means I've been neglecting investment in my civil society. But I'm also a builder at heart.

Culture flips aren't nearly as annoying as losing your entire army.
 
Culture flips aren't nearly as annoying as losing your entire army.
yes, I remember being responsible for losing our entire attack force in an SG. I tried to tell the guys that the RNG gods hated me but they wouldn't listen. :rotfl:
 
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