I hate Railroads...

Originally posted by CellarDweller22
Turner, don't your numbers add up to 440 turns, not 540? :p :mischief:

But, once again, I'm still playing vanilla..... there's a lot in THAT version alone that I'm still having fun with.... :goodjob:

-- From The Cellar :smoke:

It sure as hell does. . . I don't know how I missed that! :blush: I'm going to have to pay more attention. . . I was just pulling the numbers right out of the editor, and wasn't adding them up. Well, I knew the last two were "40", but I just wan't paying attention to the first one. :blush:
 
Originally posted by CellarDweller22
Turner, don't your numbers add up to 440 turns, not 540? :p :mischief:

But, once again, I'm still playing vanilla..... there's a lot in THAT version alone that I'm still having fun with.... :goodjob:

-- From The Cellar :smoke:

They do add up to 440, because the "last" 100 turns in Turner's list aren't really last. There are 100 more turns after the 2-year turns, and they each last 1 year, making the game last the 540-turn limit. These turns need not be specified in the editor.

So, indeed, turns do change to 1 year/turn at the end of the game (1950-2050 and on, if you choose to play). So Turner can call himself a fanatic ;)

@Frostyboy: they also apply to neutral territory and any territory in which you have RoP.
 
i rather like the idea of a land transport unit. railroads make the whole idea of different fronts moot and in any ww2-like scenario that's a very important consideration.

in my more modern ships and planes have larger movement rates and larger capacity...
assault ship : movt 10, capacity 25
carrier: movt 9, capacity 15
long range bomber: range 25

with an optimum map size of large continents, bombers stationed in ur capital can bomb the closest capital in the other continent and ur ships can get to the other continent in 1-2 turns.
 
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