I Hate this GD Game!

When the Romans captured Carthage, they burned it to the ground, killed almost everyone, and even sowed salt into the ground so crops wouldnt grow there for a looooong time. :)
 
Originally posted by Zouave


Why does Firaxis allow War Elephants to have airlift capability - but not leaders?? :crazyeye:


You obviously haven't seen the the Disney movie w/ Ray Liota and Danny Glover, Operation Dumbo Drop!
 
What I hate as much as anything is when this braindead Diplomatic AI blames me for something and then no one will trade with me.

I'm being blamed for something I supposedly did to America.

I treated America wonderfully handing it free resources and an occasional free tech as it was threatened by China and Persia. We once had a MPP, and maintained a ROP. I blocked enemy invasion routes with my own forces more than once.

It was finally destroyed by the Chinese, whom I likely will be at war with soon as I build military. That is around 1630 AD.

Now, over two thousand years earlier I attacked an encroaching American town (Settler Diarrhea) in the middle of my civ. But as I stated, since then we had been on the best of relations.

But the stupid crazy AI brings this garbage up from 2,000 years earlier. :crazyeye:
 
Thanks guys, :) but all I want is a better balanced combat system. Perhaps a better method to customize the combat/defense abilities of each unit type. I know it can be done in the editor, and have since my first post done so, but still, a seperate program to allow one to adjust every aspect if they so wished, of a unit would be a very helpful and dare I say fun tool to have.
 
I believe what Zouave said was allow to airlift Elephant but not Leader. There is nothing wrong about airlifting elephants but there is definitely something wrong with not able to airlift Leaders, Army & workers!! And I believe alot of people has already change them to be able to airlift by now. ;)
 
Originally posted by Zouave
But the stupid crazy AI brings this garbage up from 2,000 years earlier. :crazyeye:

heh, didn't all those wars in the middle east started 2,000 years ago?
oh wait, they don't, those guys have been wargoing arount for longer.
 
you can't airlift Workers? really? I've never tried...

and yeah, culture flipping and razing are both pretty ridiculous and take a lot of potential fun away from the game. I don't enjoy having half my army disappear without any warning because of some silly "cultural" crap..
 
Originally posted by Advocate
Thanks guys, :) but all I want is a better balanced combat system. Perhaps a better method to customize the combat/defense abilities of each unit type. I know it can be done in the editor, and have since my first post done so, but still, a seperate program to allow one to adjust every aspect if they so wished, of a unit would be a very helpful and dare I say fun tool to have.

It's very easy to make the eadjustments you want in the editor. How many other games will give you as much freedom to adjust the rules as the Civ games do?

You say you want a balanced combat system. I want the same, and for that exact reason I've made hardly any adjustments to the unit combat values. I believe the game would get VERY boring if older units had no chance to beat new ones.

I find it boring when I have no opposition, and boring when I have no chance to win. The unit stats you don't like, are exactly what gives me the balance that makes me love this game!
 
It's all opinion of what's fun. I love culture flipping, and I love the occasional spearman/warrior who fights off my Cavalry (or mine who fights off the enemy). It's a dice roll, and I like the chance of losing against the worst odds - to me that's fun, and to others it's not. There are some excellent mods around which beef up the stats with each age, improve naval movement, adjust bombardment, improve espionage, etc..., but I happen to like the stats as they are.

The bottom line, if they changes the default settings, the other half of the people will be upset - no benefit to that, really. I think the best approach is to improve the editing, and focus on improving the AI decision making - these two should help everyone. If they can tweak the defaults here and there, it's a bonus.
 
Some people love that which is unrealistic and non-hstorical. I suppose with History instruction in the awful public schools so poor we should expect that.

Hey, I have RISK II on this computer, and it's a nice game, but it doesn't pretend to be realistic.

In Civ 3 some unrealistic things also screw up game play from a logical standpoint: Settler Diarrhea and Culture Flipping in concept and implementation often makes no sense even as a game.

If they can finally come up with a Corruption slider in the Editor owing to so many complaints, let them come up with toggle on/off switch for some other nonsense from Firaxis.
 
Game and realism are two things Zouave.

As for "not knowing much about history", try again, I'm a uni student in history.

If this game was realist you could build a units and a number of buildings at once, building would take a turn or two all the time, etc. Units would move across the map in one turn or two.

That, of course, would be ridiculous.

As for the Culture Flip system, I already offered an explanation which makes perfect historical sense, but you seem too set on firaxis-*****ing to read it. If you have nothing better to do than ***** pointlessly that things don't make sense without considering that they acually may make sense, then you've got time to waste.
 
Originally posted by Oda Nobunaga


3-Airlift : Actually, while airlifting elephants is somewhat silly, there's a question of game balance involved - if you make that one single unit (or all non-infantry units, as I heard you suggesting), you seriously twist the balance of the game.


Wait a minute. "the balance of the game" ? An AI civ declares war on me from the exact opposite side of the world, I get war weariness even though I am the victim (!!!???), I have to transport units way over there to even fight them, the AI civ won't agree to peace unless I give away my hard-earned techs. The only compensation I get for this: leaders and captured workers and I am not allowed to transport these prizes of war.

I changed the characteristics of workers and leaders in the editor to allow airlifts, and I think it made the game more balanced, not less balanced.

Note that I am not complaining, though. I think it's great that civ3 allows us to change things :) . I am just saying some of us think the game defaults are not reasonable for us.
 
Tell you what, I made the same change. The game balance issue was more a matter of "Not allow elephants to be airlifted but let all other units get that.". That would be somewhat disbalanced (and India really don't need additional disbalance).

Leaders and workers, I have no problem with letting be airlifted.
 
Originally posted by Oda Nobunaga
Tell you what, I made the same change. The game balance issue was more a matter of "Not allow elephants to be airlifted but let all other units get that.". That would be somewhat disbalanced (and India really don't need additional disbalance).

Leaders and workers, I have no problem with letting be airlifted.

Oops, I see what you meant now :)
 
If you want a simple game and don't care about history or realism, play Civ. If you want a realistic historical simulator, play EU2.
 
Originally posted by Advocate
Thanks. I know, but I have had a lot of problems getting the hot keys to work. Win2k, and Civ 3 do not like each other all that much.

Civ3 runs fine on windows 2k....I have it on 3 machines and I have no issues. Maybe you should stop boinking your inflatable girlfriend on the keyboard while you play...or at least clean the keyboard after you are done.

You are just a whiner!!

Moderator Action: Stop insulting other posters. Next time you break the rules you will receive a nice vaction.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Originally posted by plomeros
If you want a simple game and don't care about history or realism, play Civ. If you want a realistic historical simulator, play EU2.

Yea, but they're very different games.

EU2 can really look intimidating to the newbie, but with the tutorial, and online forum threads, you can figure it out pretty fast.
 
Originally posted by Oda Nobunaga
Game and realism are two things Zouave.

As for "not knowing much about history", try again, I'm a uni student in history.

If this game was realist you could build a units and a number of buildings at once, building would take a turn or two all the time, etc. Units would move across the map in one turn or two.

That, of course, would be ridiculous.

As for the Culture Flip system, I already offered an explanation which makes perfect historical sense, but you seem too set on firaxis-*****ing to read it. If you have nothing better to do than ***** pointlessly that things don't make sense without considering that they acually may make sense, then you've got time to waste.


Wow. A Uni student. I have a Masters in Military History and taught on the college level. So go take your illogic and puerile personal insults and give it a rest.

It has been detailed with many examples of why it is absurd both in the game and as a gross distortion of history. Numerous examples have been cited of how the AI does illogical almost insane things, such as a city Flipping and making a garrison disapear, or, flipping with a huge enemy army nearby. None of this ever hapened in History, as you will soon learn when you take History 101. Cities did surrender out of terror to overwhelming enemy armies, but that option doesn't exist what with Soren's Culture fixation.

Flipping is also immoral as it encourages Ethnic Cleansing and mass genocide - which a single unit can accomplish with far more efficiency than anything the Nazis could have imagined. :crazyeye:

I certainly have no time to waste on anyone who still thinks Culture Flipping makes sense either in game terms or historically. See ya.
 
Just curious Zouave, is there a reason you used puerile instead of juvenile?
 
Back
Top Bottom