[BNW] I have some problem about new civilization

ishikawasaka

Chieftain
Joined
Feb 24, 2019
Messages
6
I modding a new civilization and it work well in game.
But If I satisfied If I satisfy any of the victory types, game is crashed.
(Ex. conquered a capital city of all civilizations, launched all spaceship parts)

Spoiler Civilization.xml :

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 2020-01-16 오후 1:25:39 -->
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_RYUS</Type>
<Description>TXT_RYUS_NAME</Description>
<Adjective>TXT_RYUS_ADJECTIVE</Adjective>
<ShortDescription>TXT_RYUS_SHORT_NAME</ShortDescription>
<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType>
<ArtStyleSuffix>_MED</ArtStyleSuffix>
<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>RYUS_RIN_ICON_ATLAS</IconAtlas>
<AlphaIconAtlas>RYUS_RIN_ICON_ALPHA_ATLAS</AlphaIconAtlas>
<DawnOfManQuote>TXT_KEY_DAWN_RYUS_TEXT</DawnOfManQuote>
<DawnOfManImage>RIN_DOM.dds</DawnOfManImage>
</Row>
</Civilizations>

<Civilization_Religions>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<ReligionType>RELIGION_PROTESTANTISM</ReligionType>
</Row>
</Civilization_Religions>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_1</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_2</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_3</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_4</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_5</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_6</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_7</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_8</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_9</CityName>
</Row>
</Civilization_CityNames>
<Civilization_SpyNames>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_1</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_2</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_3</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_4</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_5</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_6</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_7</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_8</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_9</SpyName>
</Row>
</Civilization_SpyNames>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<LeaderHeadType>LEADER_RYUS_LIN</LeaderHeadType>
</Row>
</Civilization_Leaders>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<BuildingClassType>BUILDINGCLASS_TANK_FACTORY</BuildingClassType>
<BuildingType>BUILDING_TANK_FACTORY</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<BuildingClassType>BUILDINGCLASS_TRAINING_ROOMs</BuildingClassType>
<BuildingType>BUILDING_TRAINING_ROOM</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<BuildingClassType>BUILDINGCLASS_KINGDOM_MIDDLE</BuildingClassType>
<BuildingType>BUILDING_KINGDOM_MIDDLE</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<BuildingClassType>BUILDINGCLASS_SECRET_POLICE</BuildingClassType>
<BuildingType>BUILDING_SECRET_POLICE</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<BuildingClassType>BUILDING_STABLE_ARMY</BuildingClassType>
<BuildingType>BUILDINGCLASS_STABLE_ARMY</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<UnitClassType>UNITCLASS_PARATROOPER</UnitClassType>
<UnitType>UNIT_IRONROSE_TROOPER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<UnitClassType>UNITCLASS_MODERN_ARMOR</UnitClassType>
<UnitType>UNIT_MBT_L32</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_RYUS</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>2</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
</GameData>


Spoiler Leader.xml :

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 2020-01-21 오후 5:29:37 -->
<GameData>
<Leaders>
<Row>
<Type>LEADER_RYUS_LIN</Type>
<Description>TXT_LIN</Description>
<VictoryCompetitiveness>10</VictoryCompetitiveness>
<WonderCompetitiveness>10</WonderCompetitiveness>
<MinorCivCompetitiveness>1</MinorCivCompetitiveness>
<WorkAgainstWillingness>10</WorkAgainstWillingness>
<WorkWithWillingness>3</WorkWithWillingness>
<Boldness>6</Boldness>
<DiploBalance>2</DiploBalance>
<WarmongerHate>0</WarmongerHate>
<DenounceWillingness>3</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>5</Loyalty>
<Neediness>1</Neediness>
<Forgiveness>1</Forgiveness>
<Chattiness>6</Chattiness>
<Meanness>8</Meanness>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>RYUS_RIN_ICON_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>8</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>8</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>1</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>2</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>1</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType>
<Bias>8</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENTS</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENTS</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_USE_NUKE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_ANTIAIR</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_AIR_CARRIER</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<FlavorType>FLAVOR_AIRLIFT</FlavorType>
<Flavor>10</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_RYUS_LIN</LeaderType>
<TraitType>TRAITS_LIN</TraitType>
</Row>
</Leader_Traits>
</GameData>


Spoiler Trait.xml :

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 2020-01-21 오후 6:37:23 -->
<GameData>
<Traits>
<Row>
<Type>TRAITS_LIN</Type>
<Description>TXT_KEY_TRAITS_LIN</Description>
<ShortDescription>TXT_KEY_TRAITS_LIN_SHORT</ShortDescription>
<LevelExperienceModifier>-50</LevelExperienceModifier>
<GreatPeopleRateModifier>120</GreatPeopleRateModifier>
<GreatGeneralRateModifier>80</GreatGeneralRateModifier>
<GreatGeneralExtraBonus>185</GreatGeneralExtraBonus>
<CityStateBonusModifier>10</CityStateBonusModifier>
<LandBarbarianConversionPercent>30</LandBarbarianConversionPercent>
<SeaBarbarianConversionPercent>10</SeaBarbarianConversionPercent>
<LandUnitMaintenanceModifier>-10</LandUnitMaintenanceModifier>
<NavalUnitMaintenanceModifier>-10</NavalUnitMaintenanceModifier>
<GoldenAgeCombatModifier>8</GoldenAgeCombatModifier>
<ExtraEmbarkMoves>2</ExtraEmbarkMoves>
<ExtraFoundedCityTerritoryClaimRange>3</ExtraFoundedCityTerritoryClaimRange>
<PolicyCostModifier>-20</PolicyCostModifier>
<AbleToAnnexCityStates>true</AbleToAnnexCityStates>
</Row>
</Traits>
<Trait_FreePromotions>
<Row>
<TraitType>TRAITS_LIN</TraitType>
<PromotionType>PROMOTION_RANGE</PromotionType>
</Row>
<Row>
<TraitType>TRAITS_LIN</TraitType>
<PromotionType>PROMOTION_BLITZ</PromotionType>
</Row>
</Trait_FreePromotions>
</GameData>


Could you tell me what the problem is?

I attach my mod's .zip file.
 

Attachments

  • Ryus - Lin Helmitch I.zip
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Last edited:
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