I have Warophobia!

That's right, fellow fanatics, for some reason, I have a fear of war in Civ 3 (I play Vanilla). I only declare when it is ABSOLUTELY necessary for my survival, or I need the resources, or enemy civ is 3 times weaker than me, or enemy civ declares war on me. Now, is this normal? If not, does anyone have any ideas on how to 'cure' me of my Warophobia?

Aww, what has the AI done to you? :D

I used to have fear of going into war, and I always wanted to stay at peace, but it got boring after a while. When I declared, I felt like a bad leader. It took me a few days to realize that this is just a game.

So basically, now I'm an over organized warmonger. What I mean by over organized, is that I always want as many troops as possible and wait too long between wars.

Try doing what the other's have suggested and the phobia should go away. :)
 
i came to civ3 from the original game, so warmongering was never a problem for me, getting to grips with trading on the other hand, now that is something worth being afraid of.

i'd suggest you play a game or two of civ1, if nothing else it'd be a bit of fun
 
Us warmongers talk about "outbreaks" of world peace.

Example: "World peace breaks out again, darn!"
 
There is one wonder you can always beat the AI to on any level.

They may grab the colossus before you have time to blink. They may have the pyramids before you've even met them. But you will have the best of all the wonders, the most powerful, the most useful, and the most fun to build:

The Stack Of Doom.

Even if its just archers you can terrorize your neighbors for fun and profit. If you have Iron near your start and these are swordsmen (or worse yet Immmortals/Gallics), then you can start writing AI eulogies right now.

Hit a neighboring civ hard for no other reason than the fact that you can. Watch them capitulate. You'll have so much fun declaring and redeclaring to extract more technology you'll wonder why you ever hesitated to do this before.
 
Well I usually don't start them, but I refuse to give gold to any AI Civ Leader. I try to prepare for an attack, but I always say 'take a hike' and
sometimes they don't get the message until about 10 turns later :trouble: .
Really annoying when weak, no-nothing AIs threaten you and demand money.
That and trying to move settlers into and across my territory are about the most aggravating things that happen in my games.
 
I should also add that I don't really consider myself a warmonger. In fact, I love peace.

It's just that my love of peace is so intense that I will violently slaughter without mercy anyone that looks like he or she might at some point consider posing a threat to lasting peace. :)
 
There is one wonder you can always beat the AI to on any level.

They may grab the colossus before you have time to blink. They may have the pyramids before you've even met them. But you will have the best of all the wonders, the most powerful, the most useful, and the most fun to build:

The Stack Of Doom.

Even if its just archers you can terrorize your neighbors for fun and profit. If you have Iron near your start and these are swordsmen (or worse yet Immmortals/Gallics), then you can start writing AI eulogies right now.

Hit a neighboring civ hard for no other reason than the fact that you can. Watch them capitulate. You'll have so much fun declaring and redeclaring to extract more technology you'll wonder why you ever hesitated to do this before.

Lol - "we gotta talk"

(Beverly Hills Cop) :lol: :lol: :lol:

It's funny though, Civ is kinda like hockey. A few like it because of the strategy, but most of us dig it for the fights.
 
I have a bit like the same problem. I don't go to war untill I am absolutely sure that I can win, and that is usually not untill tanks. I just love those things :D. Especially when the enemy ai doesn't have them, and that is usually the case. And even more when they don't have rubber so each of my tanks can blast away two riflemen.
Maybe I could try an ancient war too... or even better an always war game.
I must confess I am often guilty of the same thing. I pretty much turtle up till I hope I can burn a path through to get a research lead and wait for tanks. I will take opportunities that may present themselves, like strike an enemy city here and there, but playing Germany so often, I am waiting for those panzers.
 
It's funny though, Civ is kinda like hockey. A few like it because of the strategy, but most of us dig it for the fights.

Sidney Crosby and Alex Ovechkin are the most fun to watch, but oh look at that, those Niedermayer brothers won another Stanley Cup this year. Defensmen who defend and big boys who crash the net to get the ugly goal may not be as pretty to see on TV, but they get the job done. :)

It's not even fighting necessarily; just being physical and muscling the other guy off the puck (or the AI civ off the resource tile, as the case may be :) )
 
I was never any good at conquest/domination games but im slowly improving, however i usually go to war if i need a resource or i want to change the shape of my empire:crazyeye:
 
I'm not well versed in the DyP mod or even on AW games in general.

If it is your first AW, you might want to consider an Oscillating Warfare game (I think that is how it is named.) In this variant, you plan to conquer the world, same as AW, but the order is a bit different. In AW, it doesn't matter who dies when, as long as they all die. In this version, they have to die in the order you meet them.

It works like this:

On turn 10 you meet the Arabs. Trade, if possible, on turn 10, but by the end of turn 10 you must declare war.

On turn 20, the Arabs are still alive and you meet China. Peace with China is okay, so is trading.

On turn 30 the Arabs are dead. You have one last chance to trade with China. At the end of turn 30 you must declare war on China.

Repeat as needed.

Of course, you can let the Arabs stay alive long enough until your forces to attack China are in position to attack. (Life support. What a concept! :evil:)

Some AW Tips
In AW the key, I think, is to expand strongly. Your cities, especially early in the game, will be attacked. Perhaps not your capital, but the others. So try to build them on hills and have them make walls. Walls have no upkeep and add to your defense. The AIs will outproduce you at first, because of their cost discount, but you can plan and deceive the AI. In this case, Quality of execution will tend to beat Quantity of troops.

Early on, you will need defenders, which tends to be a rather rare occurance in C3C. Spears and Pikes will blunt the attack of the AI (and the AI will attack). You will need some fast units that can attack out of your cities to kill the crippled stray units and then retreat back into the city before the AI kills them out in the open ground.

After a while the AI output will sputter and slow. Your cities will be better managed than the AIs and you will handle your troops better, so you can slowly begin to go on the attack.

AW SGs
There are several AW succession games in progress, but let me point you to my first one, >>HERE<< , where we were the Russians. This was the first AW for everyone involved, so the discussion of what we were doing and trying to do will be more important to you than the battle results.
 
CommandoBob said:
you might want to consider an Oscillating Warfare game (I think that is how it is named.) In this variant, you plan to conquer the world, same as AW, but the order is a bit different. In AW, it doesn't matter who dies when, as long as they all die. In this version, they have to die in the order you meet them.

Good post, CB! However, what you are describing is NON-Oscillating War, where you declare on civs in the order you meet them, continue the war until the first one is destroyed, then go on to declare on the second met.

Oscillating War is where you always have to be at war with at least one civ, but you can make peace with one and declare on another in the same turn, and there's no particular order for which civ(s) you fight.

Thanks for the link to your SG. A couple years ago I did an AW-WL, then an AWR, but I've been wanting to try one at Monarch. I'll be sure to read your game first. :)
 
Build only barracks, then warriors, find iron and resist the temptation of connecting it, just station a worker on it to found a colony when you have 25-50 warriors on your reserve, set tax to 0&#37;, link iron, upgrade all units in the fewer turns possible, kill the nearest enemy.
 
I honestly don't understand how anyone can have Warophobia, since I declare war all the time. Then again, I also have a tendency to play mods like Test of Time, as a European nation, where you essentially have no choice but to start wars if you want to expand. There's nothing like conquering another empire's capital city after less than ten turns.

AS Rick said above me, if you have a large army of swordsman at hand, or even better Gallic/Immortals, you can completely dominate other civs. But an overlooked skill is the correct use of artillery. At the early stages of the game they may be a bit of a (insert expletive here) in attacking cities, but they are an excellent defensive unit. I try to station a catapult or two in all my frontier cities, while keeping four or five at hand on rotation for any potential conquests.

I believe it was the manual for Civ II that stated: "Make friends with your stronger neighbours. Isolate and destroy your weaker ones." This is great advice. If you have a neighbour that's hemmed in, whether it be on an island or peninsular, keep them that way, and isolate them from all other civilisations. At first they'll be useful for a little extortion, especially if you can sell them things like Iron Working without needing to fear a squad of Swordsman coming at you, due to their lack of resources. I often play on World/Europe maps, and isolate nations like Rome and Spain for this very purpose. After a while, when you feel the need to expand, or when those crazy foreigners are developing Galleys, threatening your attempts at isolation, absolutely rape them with artillery and strong offensive units. You can conquer an entire civ like this in a single turn, if you position your troops effectively beforehand.
 
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