I just don't get it - AI unintelligence

soren

The Existentialist
Joined
Dec 9, 2003
Messages
328
Why do they (especially in despostism) irrigate instead of mine grassland?

Why do they keep building spearmen in their cities (even when not at war and not needed) only to get them disbanded due to upgrade cost?

I just don't get it!
 
AI irrigate grassland in despotism because their Workers are on automate. If you put your Workers on automate you'll notice the same thing. (I think the reason Workers do this is they aren't programmed to change their improvements with different governments... they always do things the same way).

Why do AI keep building Spearmen? That's because the Governer (which the AI uses) takes no notice of your gold per turn, it just builds whatever it wants. Stupid but true.
 
As I often say; There is a reason they call it Artificial Intelligence
 
I like to call it Artificial Ignorance. :D
 
Originally posted by Lord Parkin
AI irrigate grassland in despotism because their Workers are on automate. If you put your Workers on automate you'll notice the same thing. (I think the reason Workers do this is they aren't programmed to change their improvements with different governments... they always do things the same way).

Why do AI keep building Spearmen? That's because the Governer (which the AI uses) takes no notice of your gold per turn, it just builds whatever it wants. Stupid but true.

Can automation details be modified in the editor?

I hope in cIV they will make the AI smarter.
 
To some extent, you can modify what the AI builds. You can not modify what the workers will do. To modify the AI builds, you to into the editor and click boxes of "Build Often" and "Build Never". In C3C you can also add flavors (what they are you need to ask in the editor)
 
Actually, I think the Workers examine the terrain options without considering government (so a mod that made forest more productive, by allowing it to be mined actually ended up with AI/autoworkers Foresting over all the Plains)

The problems seems to be that they don't consider government penalties
And they also don't Seem to consider the needs of the City.

I think the rule for Irrigate v. Mine in things that can get equal value from both is Irrigate if tile produces less than required food for a citizen, Mine if it produces More, and 50/50 either way if it requires either.
When I leave my workers on automate not replace this seems to be it, all the food bonus tiles are mined, and all the plains and desert are irrigated, and the regular grass lands are split about 50% each (assuming there was water available).
 
Just a note to Moderator Turner_727:

Moderator Action: Thread closed. Please don't open more than one thread of the same subject in different subforums.

This was an accident, sorry. (When I posted, I temporarily lost Internet connection, so I thought it hadn't gone through; I closed the window and started over (Ctrl-C/V the body text, rewrote the title, hence the diference and similarities)). By the way, it was in the same subforum.
 
What really gets me about the AI is the default behaviour during war (esp. protracted war) is to send units into battle as and when they are ready, rather than in a big load. It has been like this from the start, and is the one thing that makes the AI easy to beat.
 
I just had a horde of barbarian horsemen outside some outpost which I had gotten in concessions earlier. It was defended with one spearman. I had an army making a dash to save it, but they wouldn't have been in time, if the barbarians had just gone after my city.

Of course, they attack the army and are slaughtered. :suicide:
 
An uprising I presume? (That seems to be the only time in the game that a large number of units attack at the same time!). I would have thought that the barbarians would attack your city rather than your Army, though. Perhaps the AI are more stupid than they seem! :scan:
 
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