I managed to lose a game on Immortal

stealth_nsk

Deity
Joined
Nov 28, 2005
Messages
8,602
Location
Novi Sad, Serbia
First of all, the game wasn't really optimized. I played as Friedrich, Baroque for steam achievement, but I played a peaceful game, so most of what I got from leader abilities were lots of infantry just staying there and counting towards my military strength (so AI didn't want to attack), but also costing money.

During modern age I tried my usual approach reaching all the peaceful victories - spent money from continuity on 3 explorers, built factories, built aerodrome for science projects, built as many wonders as possible, etc. My economic path was coming first, but a couple of turns before I reached it, someone else beat me in the economic victory.

P.S. Of course, after this I loaded the game, focused on economic path and finished it like 20 or maybe more turns earlier. But the experience was quite refreshing...

P.P.S. No mods used
 
I‘ve never ever seen the AI getting that many economic points (but I usually play Sovereign). I‘m curious how long it took them? Are we talking about 50-ish turns, 70 or 100?
 
I‘ve never ever seen the AI getting that many economic points (but I usually play Sovereign). I‘m curious how long it took them? Are we talking about 50-ish turns, 70 or 100?
Somewhere around 70+. I didn't see it before as well, but I haven't played much since the last patch.
 
I had started a thread over in "Strategy and Tips" https://forums.civfanatics.com/threads/defending-against-victory-conditions-modern.698973/ where I observed that several victory conditions really have no defense. If an AI finishes the Modern Economic path, and starts sending around their Great Banker, there's not much the human player can do.

With all of the digital ink spilled about civ switching, I would note that the victory conditions could use some work.
 
I had started a thread over in "Strategy and Tips" https://forums.civfanatics.com/threads/defending-against-victory-conditions-modern.698973/ where I observed that several victory conditions really have no defense. If an AI finishes the Modern Economic path, and starts sending around their Great Banker, there's not much the human player can do.

With all of the digital ink spilled about civ switching, I would note that the victory conditions could use some work.
They definitely need some counterplay (right now there is espionage to slow the Legacies but not the Victory itself.

perhaps if the Banker had to go to every Factory…and only one civ could have a WB office in a settlement…with much extra cost for replacing one already there.
 
First of all, the game wasn't really optimized. I played as Friedrich, Baroque for steam achievement, but I played a peaceful game, so most of what I got from leader abilities were lots of infantry just staying there and counting towards my military strength (so AI didn't want to attack), but also costing money.

During modern age I tried my usual approach reaching all the peaceful victories - spent money from continuity on 3 explorers, built factories, built aerodrome for science projects, built as many wonders as possible, etc. My economic path was coming first, but a couple of turns before I reached it, someone else beat me in the economic victory.

P.S. Of course, after this I loaded the game, focused on economic path and finished it like 20 or maybe more turns earlier. But the experience was quite refreshing...

P.P.S. No mods used
Congrats :lol:

Or my condolences?
 
I have managed to lose a couple games on sovereign. Just simply underestimate your opponents and they will declare war against your very advanced undefended empire. :lol:
 
I mostly play on immortal, deity is much too hard for me. Technically I haven't "lost" a game but that's only because I quit when the situation is hopeless. And to be honest, I hardly win half of my immortal games. My most frequent point of "defeat" is about 20 turns into exploration age, when all the AI attack me together from all sides while they have four or five times my science and culture output and seemingly countless military units. I'm probably bad at diplomacy, too, but a former long-time alliance or war support in my favor don't seem to make much difference in those wars (because they just have soooo many units...)
 
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