I might've gotten Terra working. Can anyone confirm?

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Feb 1, 2020
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The purpose of this mod is simple: It takes all the civs from the New World, and puts them onto the Old World instead. There should be NO major civs on the New World in the Exploration Age.

I tested it myself, and found it to work, but I want to make sure nobody experiences any issues with this mod. Cheers!
 

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Oh yea Today's my Birthday so forgive me if I don't respond immediately, but I had a tester try it and say it worked for them! Another couldn't get it to work, but I'm still looking into potential issues, so just lmk if anything goes wonk.
- EW
 
I just tried it and spawned on the continent with the Treasure Fleet resources. Players should all spawn on the Old World continent, and then have the New World continent be the Distant Lands.
 
I just tried it and spawned on the continent with the Treasure Fleet resources. Players should all spawn on the Old World continent, and then have the New World continent be the Distant Lands.
Okay, this is odd but I want to explain WHY it's odd so you don't think it's anything to do with you:

The Old World and New World are separate columns in the database, and you can easily tell which landmass is which because the Old World will have more players. I only adjusted the amount of players on each landmass and nothing else. Meaning Firaxis must've done something wonk with the Treasure Fleet resources.

I don't know why it's like that, but as modding tools are made more available, I'll release enhanced versions of this mod.
 
or the starting position assignment fails, and place every one on distant lands.

have you checked Scripting.log ?
 
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