Forbiddentwo
Warlord
- Joined
- May 26, 2014
- Messages
- 112
Here's what I've tried:
1: Early Rush with Monty.
Result: Miserable failure because walls go up really really fast, usually after I've taken the first city. Then I get overwhelmed/bogged down.
Okay, fair enough.
2: Slightly later rush with Trajan.
Result: Initial success (although encampments can be a problem sometimes) unless/until barbarians attack my flank, forcing me to divide my forces and buying the enemy time to tech. Between ravaging barbs back home (or assaulting a city I've just taken) and being bombarded from cities and their encampments and being attacked by enemy units I just get bogged down and then it's like CIv: Vietnam.
On a related note: Is it city walls that causes encampments to also be able to bombard?
3: War any later than that.
Result: Even if I have a much higher tech level in terms of units, it seems that encampment and city defenses are based on overall tech level, so I can have my Winged Hussars mowing down swordsmen and spearmen, then getting mown down by cannon or even machinegun(!) fire from enemy cities and encampments..
....
Siege towers seem to help (although they tend to come too late for any early rush), as do great generals (although they don't solve the issue of barbarians flanking me). A friend recommended Catapults... I guess I'll try those next...
---
Don't get me wrong, it's not as if I can NEVER win wars, and sometimes I sweep the continent, but I'd like to be able to do it more reliably- or at least be able to spot untenable situations earlier.
As it is right now, in the early game I have to frantically crank settlers and make some Archers to keep the AI from attacking me, then engage in an epic marathon of clicking "next turn" and getting stuck in a rut. Early war is a crapshoot, and late war feels cumbersome.
Because of that, any early UUs feel wasted.
Any suggestions?
1: Early Rush with Monty.
Result: Miserable failure because walls go up really really fast, usually after I've taken the first city. Then I get overwhelmed/bogged down.
Okay, fair enough.
2: Slightly later rush with Trajan.
Result: Initial success (although encampments can be a problem sometimes) unless/until barbarians attack my flank, forcing me to divide my forces and buying the enemy time to tech. Between ravaging barbs back home (or assaulting a city I've just taken) and being bombarded from cities and their encampments and being attacked by enemy units I just get bogged down and then it's like CIv: Vietnam.
On a related note: Is it city walls that causes encampments to also be able to bombard?
3: War any later than that.
Result: Even if I have a much higher tech level in terms of units, it seems that encampment and city defenses are based on overall tech level, so I can have my Winged Hussars mowing down swordsmen and spearmen, then getting mown down by cannon or even machinegun(!) fire from enemy cities and encampments..
....
Siege towers seem to help (although they tend to come too late for any early rush), as do great generals (although they don't solve the issue of barbarians flanking me). A friend recommended Catapults... I guess I'll try those next...
---
Don't get me wrong, it's not as if I can NEVER win wars, and sometimes I sweep the continent, but I'd like to be able to do it more reliably- or at least be able to spot untenable situations earlier.
As it is right now, in the early game I have to frantically crank settlers and make some Archers to keep the AI from attacking me, then engage in an epic marathon of clicking "next turn" and getting stuck in a rut. Early war is a crapshoot, and late war feels cumbersome.
Because of that, any early UUs feel wasted.
Any suggestions?