El Caballerion
King
after playing around with the different CIVs for quite some time, I think I am going to go with SPAIN. Of course, it's a CIV that may require a few reloads while you wander around like Moses in the desert looking for a NW (the only downside), but once you find one, it opens up a whole new plethora of massive gameplay changes unlike any other CIV.
Currently, I reloaded a map (after about 4 reloads) and settled on a small island, founding my city next to Mt. FUJI (4 gold, 4 culture, 8 religion when doubled!). Because the mountain did not provide food, I couldn't work it until my city reached 3 pop. Once that happened, I was able to found the first pantheon (ultimately, the first religion), the gold bonuses kept me from going bankrupt early game, and the culture bonus enabled me to grab some well-needed SP. Even with the doubling bonus, it's never game breaking when you play the game on IMMORTAL. It merely puts you on par with the other (cheating) AIs.
That's why I love them. Each NW brings different perks to use in the game without becoming massively OP. I started a game next to KING SOLOMON's MINES once, immediately thinking that I was going to kick some major ass in building wonders asap. However, I started lacking behind in the technology race, so I was pretty much just playing rather mediocre in comparision. In another game, I started next to CERRO DE POTOSI, and while I was able to build a few key buildings, I was still suffering to found a religion and had limited population growth.
All in all, the NW doubling causes heavy one-sidedness without being overpowered. You will have an amazing comfortable early game. Plus, I like to turtle up (too many good wonders in the first few eras), and usually start my first wars around the Renaissance, which is when Spain's UUs come into play.
Anyone else feel got a touch of the Spanish flu?
Currently, I reloaded a map (after about 4 reloads) and settled on a small island, founding my city next to Mt. FUJI (4 gold, 4 culture, 8 religion when doubled!). Because the mountain did not provide food, I couldn't work it until my city reached 3 pop. Once that happened, I was able to found the first pantheon (ultimately, the first religion), the gold bonuses kept me from going bankrupt early game, and the culture bonus enabled me to grab some well-needed SP. Even with the doubling bonus, it's never game breaking when you play the game on IMMORTAL. It merely puts you on par with the other (cheating) AIs.
That's why I love them. Each NW brings different perks to use in the game without becoming massively OP. I started a game next to KING SOLOMON's MINES once, immediately thinking that I was going to kick some major ass in building wonders asap. However, I started lacking behind in the technology race, so I was pretty much just playing rather mediocre in comparision. In another game, I started next to CERRO DE POTOSI, and while I was able to build a few key buildings, I was still suffering to found a religion and had limited population growth.
All in all, the NW doubling causes heavy one-sidedness without being overpowered. You will have an amazing comfortable early game. Plus, I like to turtle up (too many good wonders in the first few eras), and usually start my first wars around the Renaissance, which is when Spain's UUs come into play.
Anyone else feel got a touch of the Spanish flu?
