Carazycool
Warlord
I've played every installment of Civilization since I stumbled upon a demo for Civ II on AOL when I was a kid. I've put in well over 10,000 hrs over the years, and I've loved every single version from Civ II to Civ VI.
I tried to like Civ VII. I really did.
My first several attempts at playing had me quitting soon after the Exploration Age began out of sheer disinterest.
There's so many aspects of the game that they've dumbed down. They've removed any ability for the player to make their own decisions... When an AI settles close to you, the game forces you to have a negative modifier with the opponent about it... When you're deciding where to place a city, you have extremely limited variety of factors to consider... making so city placement is never even an interesting decision in the slightest.
You've got one option... Settle on a fresh water tile for a 5-5-5 city center yield. That's basically the only factor to consider. You can't settle on resources, so that doesn't factor into the decision. And all of the adjacency bonuses in the game are dumbed down to ex. "buildings get +1 food adjacency bonus for ALL resources," etc. They don't even bother to differentiate between Luxury and Strategic.
They've taken away the player's ability to (micro)manage their cities' yield focus, while simultaneously requiring the player to be constantly making BORING micromanagement decisions about buildings/tiles every few turns in every single city/settlement for the entirety of the game.
They've made building & tile management so incredibly rigid and boring. You can't swap tiles between friendly cities - not even tiles that have never even been worked. Every tile has only one single improvement that can possibly be made on it from the beginning of the game until the end of the game. If you are going to work a flat desert tile then you will be putting a farm on it. And the only thing that modifies a farm's yield is what buildings you build elsewhere in that city. And that's it. There's literally no difference between a desert tile or a plains tile or a grassland tile or a tropical tile. If it's flat, you MUST build a farm on each one of them. If they are "vegetated," you MUST build a woodmill on each one of them. If they are "rough terrain," you MUST build a mine on each one of them. And they will all give the exact same yield. And there's no such thing as wooded hills tiles. And there's no such things as deforestation, nor planting trees, nor terraforming.
So there's no such thing as deciding what improvement to put on what tile... and there's no such thing as learning new techologies to make use of specific situational strategies... There's no such thing as focusing on production and then switching to focusing on science in order to get a certain tech and then switching to food focus in order to make use of the new happiness tech... or because you've gained the ability to build farms on hills... or desert...
And once you hit an arbitrary number of Settlements, that's it. And if you found a 6th settlement when your arbitrary cap is at 5, everyone in your entire empire just gets angry... because... who knows...
And what i've written is only the tip of the iceberg. The way they reset the whole game between eras... and suddenly everyone in your empire is unhappy about every prior building. But you can't tear them down. You can only try to research technologies that allow you to build more new buildings so that you can build new buildings on top of the old buildings that make people unhappy (however the UI completely ignores this) and cost extra maintenence (the UI also completely ignores this) because... everyone... hates... old... buildings... i guess??
... like ... what?? It doesn't even make any sense.
Sorry guys. You blew it on this one.
I tried to like Civ VII. I really did.
My first several attempts at playing had me quitting soon after the Exploration Age began out of sheer disinterest.
There's so many aspects of the game that they've dumbed down. They've removed any ability for the player to make their own decisions... When an AI settles close to you, the game forces you to have a negative modifier with the opponent about it... When you're deciding where to place a city, you have extremely limited variety of factors to consider... making so city placement is never even an interesting decision in the slightest.
You've got one option... Settle on a fresh water tile for a 5-5-5 city center yield. That's basically the only factor to consider. You can't settle on resources, so that doesn't factor into the decision. And all of the adjacency bonuses in the game are dumbed down to ex. "buildings get +1 food adjacency bonus for ALL resources," etc. They don't even bother to differentiate between Luxury and Strategic.
They've taken away the player's ability to (micro)manage their cities' yield focus, while simultaneously requiring the player to be constantly making BORING micromanagement decisions about buildings/tiles every few turns in every single city/settlement for the entirety of the game.
They've made building & tile management so incredibly rigid and boring. You can't swap tiles between friendly cities - not even tiles that have never even been worked. Every tile has only one single improvement that can possibly be made on it from the beginning of the game until the end of the game. If you are going to work a flat desert tile then you will be putting a farm on it. And the only thing that modifies a farm's yield is what buildings you build elsewhere in that city. And that's it. There's literally no difference between a desert tile or a plains tile or a grassland tile or a tropical tile. If it's flat, you MUST build a farm on each one of them. If they are "vegetated," you MUST build a woodmill on each one of them. If they are "rough terrain," you MUST build a mine on each one of them. And they will all give the exact same yield. And there's no such thing as wooded hills tiles. And there's no such things as deforestation, nor planting trees, nor terraforming.
So there's no such thing as deciding what improvement to put on what tile... and there's no such thing as learning new techologies to make use of specific situational strategies... There's no such thing as focusing on production and then switching to focusing on science in order to get a certain tech and then switching to food focus in order to make use of the new happiness tech... or because you've gained the ability to build farms on hills... or desert...
And once you hit an arbitrary number of Settlements, that's it. And if you found a 6th settlement when your arbitrary cap is at 5, everyone in your entire empire just gets angry... because... who knows...
And what i've written is only the tip of the iceberg. The way they reset the whole game between eras... and suddenly everyone in your empire is unhappy about every prior building. But you can't tear them down. You can only try to research technologies that allow you to build more new buildings so that you can build new buildings on top of the old buildings that make people unhappy (however the UI completely ignores this) and cost extra maintenence (the UI also completely ignores this) because... everyone... hates... old... buildings... i guess??

Sorry guys. You blew it on this one.