I want HISTORY kept in Civ4:

Dearmad

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Aug 18, 2001
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I want a sense of history, and stats.

I want the history to record first discoveries of techs and by whom. I want to be able to view how many units of each nation I've defeated and how many of my own units have been defeated and by whom.

I want a history of wars: when declared (by sneak attack, declared openly, as a result of a pact or alliance, details!) and when peace came, between whom, for what cost.

I want these stats to be viewable DURING gameplay not just at the end.


Example from the general history file (one sample year- it would be a simple text file you can scroll through, maybe sort/filter by wars/inventions/peace) and it would be sequential through the years.
----
1024 AD:
Rome declared war on Greece by sneak attack near Sparta!

India declared war on Rome due to Alliance with Greece.

India and England signed a peace treaty, the Indians paid 200 coins and returned Hastings.

Rome convinced France to declare war on Greece, the Romans paid 1000 coins and gave Chivalry to France.

Invention was discovered first by the Chinese!
----

Then from your own Military Advisor's report, you can click on a nation and he tells you:
Of our armies, the Chinese have destroyed:
4 longships
1 Pioneer
2 Phalanxes

Of their armies, we have destroyed:
4 Legions
1 Phalanx
1 Rider

We have been at war with the Chinese 2 times.
---

Etc... nothing that would be overly difficult to program, you just record the stats as the player goes along in a file, and the file is accessible as data as you play.

Of course I still want the replay feature at the end, but better YET a way to SAVE it! So you can see that concise version of the history again when you want (just the colors on the map, basically, coordinated with bid deal events).
 
Nice idea, and shouldn't be too hard to be implemented, but somehow I don't feel it will be implemented.
But I would have a look at it occasionally, if available, no doubt.
 
This can easily be modded into the game after release. Since much of the game is 'open source' we can do it.
 
This is a great idea from the fun aspect, and logging these events is something any good developer would do as a matter of a robust development process. There are two main reasons we might not see it, if it negatively impacts performance or if it reveals too much about the inner workings of the game. It should be possible to do it without impacting performance, for instance tracing to memory and delaying time-consuming operations like file writes until outside the performance path. The apparent direction of openness may eliminate the 2nd reason not to do it.

Having a user interface to show the information is another matter. That is real development dollars and/or weeks in the schedule, so unless it is already there it's likely a utility program will be the best we get for release 1.
 
Well, this would be excellent as part of an overall 'turn review' element. Where you get a rundown of everything which happened between last turn and this turn-either as a result of your actions, or because of an AI civs that you know and have contacts with. This could then build up into an overall historical record, divided-by filters-into categories, though you could also look at everything in a 'General List'. As has been said, it should not be very hard for Firaxis to implement, and is even more essential given that apparently we won't see AI turns any more (I could be wrong on this, but that is what I heard!)

Yours,
Aussie_Lurker.
 
Empire Earth II did this kind of, with their battle review, but CIV should take it farther
 
CFC CIV -I want History kept in Civ4
The most reliable way to have a historical record of events that YOU think are important in the game is to ...
Jot them down YOURSELF, even on a piece of paper if you have to. You get the info that is relevant (and entertaining) to YOU!

It even works in Civ3! :D
 
Jaybe said:
CFC CIV -I want History kept in Civ4
The most reliable way to have a historical record of events that YOU think are important in the game is to ...
Jot them down YOURSELF, even on a piece of paper if you have to. You get the info that is relevant (and entertaining) to YOU!

It even works in Civ3! :D

A game is supposed to be entertaining. It's more fun and less work if the game keeps track of statistics, rather than you writing down every time you lose or kill a unit. Computers are supposed to manage information for us!
 
This is a great idea, so we can read the history that we have just created, how brilliant.
 
bkwrm79 said:
... Computers are supposed to manage information for us!
Sure, but if it doesn't do it the way YOU want it to,
do it yourself.

If Firaxis were to add in a history log, then many people would be unhappy with it because of it not including what THEY wanted. We already know how diverse the civ community is in its desires.
 
And it would improve succession games!
You could store the .sav and the list of what has happened during the turn, making it easy to follow up.
 
Or, maybe we should be allowed to edit the history log somewhat.
 
Jaybe said:
Sure, but if it doesn't do it the way YOU want it to,
do it yourself.

If Firaxis were to add in a history log, then many people would be unhappy with it because of it not including what THEY wanted. We already know how diverse the civ community is in its desires.

With your "logic," why should they make the game at all, since pieces of it will not satisfy everyone. Get a clue, adding in some record keeping would help the imersion factor a lot. What they fail to keep track of beyond that we can do ourselves, but a lot of the other stuff is obvious, which I've already mentioned.
 
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