I will trade horse for the possbility to have the action icons with fixed places:-(

Handel

Prince
Joined
Nov 29, 2005
Messages
514
I mean the icons are changing non-stop their places in the icon bar. I just clicked on all troops to move into enemy territory only to find out only couple axemen moved due to highly secretive reason the icons for "move all units of the same kind" and "move all units" went 1 step in right and down and I clicked on the wrong icon.
It is the same with the workers etc. Even worse - there is a latency so often I click on the wrong icon when trying to click quickly.
 
This is half the reason why I took the time to learn the keyboard commands.

The one that bugs me is the promotion button movement.
 
Yeah, I learned some time ago that you just need to be patient when click unit buttons. Gotta wait a second with each click. Worst instances for me were attaching GG's for supermedics as I ended actually missing the medic promotion. I've done that more than once.
 
Same issue as Lymond, I have to conciously slow down...click...wait while I watch the icons move around...wait a little more just in case....then start assigning the GG points to my Scout.

This is one of those scenarios where if I goof I will reload.
 
A little target practie is required. Usually I am sending things off to "explore". Like workers . . .
 
Not exactly the same... it was my mistake because buttons were in the same place: Yesterday it happened twice that I sent all 4 airships in a recon mission instead of moving them to their new base. :wallbash:
 
A little target practie is required. Usually I am sending things off to "explore". Like workers . . .

Or entire stacks of military.

Thanks for that failaxis :rolleyes:. It's a shame that comparable UI issues exist in civ V.
 
Or entire stacks of military.

Thanks for that failaxis :rolleyes:. It's a shame that comparable UI issues exist in civ V.

Yep, my favorite. Moved the entire stack out of a city to explore leaving it defenseless to the enemy stack next to it. *sigh* And it was an MP game so there was no reloading to correct it.
 
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