Veteranewbie
Prince
- Joined
- Dec 26, 2002
- Messages
- 402
Although this will complicated the game up or foreseeably causes some frustration, I think Civil War should be implemented. I mean, historically, there are powerful Civilizations being destroyed by Civil War and those Civilizations that can handle their crisis of Civil War tend to grow into a major power
In this game, it happens that large civ will always have the upper hand since they're... large. It just happens so that small civ can no way defeat a big civ (hey, everybody start off the same opportunity - they build up at the same rate, plus they can build a larger military and their infrastructure at the same time as a small civ (I tend to think that a small civ can improve faster than a large civ i.e. Japan, Korea, Europe countries etc.)
I think generally a good way is that under some conditions i.e. insufficient troops in a large city, adopting emancipation (colony indepedent scernario), religion i.e. half country in Judasism and other half in Taoism, too many unhappy population etc. may cause a city to cede from the main civ and become a NPC city (though it should keep hold of all the cultural building) like a barbarian state, small civ can grab cities without having to declare war, for example
Anyhow I know there is a much better way to implement such concept.
Everybody, feel free to give out your opinions
In this game, it happens that large civ will always have the upper hand since they're... large. It just happens so that small civ can no way defeat a big civ (hey, everybody start off the same opportunity - they build up at the same rate, plus they can build a larger military and their infrastructure at the same time as a small civ (I tend to think that a small civ can improve faster than a large civ i.e. Japan, Korea, Europe countries etc.)
I think generally a good way is that under some conditions i.e. insufficient troops in a large city, adopting emancipation (colony indepedent scernario), religion i.e. half country in Judasism and other half in Taoism, too many unhappy population etc. may cause a city to cede from the main civ and become a NPC city (though it should keep hold of all the cultural building) like a barbarian state, small civ can grab cities without having to declare war, for example
Anyhow I know there is a much better way to implement such concept.
Everybody, feel free to give out your opinions