ThorHammerz
zzz
- Joined
- Jul 31, 2014
- Messages
- 836
Very simple (1 line of code) mod component that purposefully removes the (in my opinion) unnecessary ice clutter around polar landmasses. This mod prevents the generation of sea ice on any coastal tile. This means that:
- Most islands and landmasses should now be navigable by sea - fewer ice-locked islands (although smaller ones at the very edge of the map will still exist)
- North-West (or South-West... or South-East.... you get the idea) passages are open for business! Sail around entire continents without fear of running into an ice-floe!
- No more spawning on the coast of icelocked seas or bays!
Warning: This mod uses (and is essentially just a) modified FeatureGenerator.lua file.... therefore, it is incompatible with any other mods that also modifies this file, or any map-scripts that has a custom override for
Download from steam, or from the attachment on this post.
- Most islands and landmasses should now be navigable by sea - fewer ice-locked islands (although smaller ones at the very edge of the map will still exist)
- North-West (or South-West... or South-East.... you get the idea) passages are open for business! Sail around entire continents without fear of running into an ice-floe!
- No more spawning on the coast of icelocked seas or bays!
Warning: This mod uses (and is essentially just a) modified FeatureGenerator.lua file.... therefore, it is incompatible with any other mods that also modifies this file, or any map-scripts that has a custom override for
Code:
function FeatureGenerator:AddIceAtPlot(plot, iX, iY, lat)
Download from steam, or from the attachment on this post.