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Ice-locked ships

CaptainPatch

Lifelong gamer
Joined
Sep 6, 2007
Messages
832
Location
San Rafael, CA, USA
At the extreme North and South of the maps you frequently barbarian ships, or City State vessels, sailing around in 2-6 tile "ponds" with absolutely no access to any other landmass. I can see putting out a Work Boat to exploit a sea resource, but Galleys and Triremes and sometimes even higher tier vessels? Rather ridiculous, I think. Who would want to pay the ongoing Maintenance costs for ships that can't possibly go anywhere? All they can do is wait until some enemy missile weapon-armed unit comes along and sinks them like the sitting ducks that they are.
 
At the extreme North and South of the maps you frequently barbarian ships, or City State vessels, sailing around in 2-6 tile "ponds" with absolutely no access to any other landmass. I can see putting out a Work Boat to exploit a sea resource, but Galleys and Triremes and sometimes even higher tier vessels? Rather ridiculous, I think. Who would want to pay the ongoing Maintenance costs for ships that can't possibly go anywhere? All they can do is wait until some enemy missile weapon-armed unit comes along and sinks them like the sitting ducks that they are.

Just allow the 'rebase' function they've added to the GA to apply to all naval units and tada! everything fixed. Makes lake navies actually useful and not a complete and utter waste to all concerned.
 
Only the work boats should have ability to swim "on ice". Sometimes you see not very bad spot on north or south pole, for example: 2-3 oil, whales and fish, but there is no possibility to gain access to these resources.
 
At the extreme North and South of the maps you frequently barbarian ships, or City State vessels, sailing around in 2-6 tile "ponds" with absolutely no access to any other landmass. I can see putting out a Work Boat to exploit a sea resource, but Galleys and Triremes and sometimes even higher tier vessels? Rather ridiculous, I think. Who would want to pay the ongoing Maintenance costs for ships that can't possibly go anywhere? All they can do is wait until some enemy missile weapon-armed unit comes along and sinks them like the sitting ducks that they are.

I'm pretty sure barbarians don't pay maintenance.. and having a Barb trireme locked in the ice fits well

Admittedly CS melee ships are pointless (although Galleons could provide ranged support)
 
Only the work boats should have ability to swim "on ice". Sometimes you see not very bad spot on north or south pole, for example: 2-3 oil, whales and fish, but there is no possibility to gain access to these resources.

Another strike agaist the whole Work Boat concept. Always wished you could build Work Boats directly onto the map from city view, so that you don't have to spend the whole game having to look at unexploitable resources within 3 hexes of a city that's struggling to expand. I know city placement is supposed to be a sacrificial choice, but the presence of settlements large enough to support fishing fleets are surely implied by a civ's ownership of a coastal tile.
 
Overall, the ice is annoying and there should be a way late in the game to be able to cross it.
 
There is an icebreaker mod iirc. Nowadays I use the Ingame Editor to take care of this issue. Best mod ever for annoying little things like this. Also helps if your Venice is on an inland sea. Just summon the meteors to clear that land-bridge! :goodjob:
 
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