TheManFromMars
Warlord
- Joined
- Oct 25, 2010
- Messages
- 102
Hi,
Whilst trying to add a civ, following Kael's guide etc, I got to the section on adding icons. Now his method is different from that of using Gimp, I've already found a couple of threads talking about this.
They give slightly different solutions which is fine. What I want to know is does it make a difference where in the grid you place an icon, if so why, and why are there dozens of blank icon slots per tempate, instead of just one like in Civ4? I don't see a point to it and it is bugging me unless I'm missing something obvious. Could I put a Civ icon at grid 3,4? Or must it be 1,1?
Secondly I have tried the fix of white washing the background, adding the layer mask as the foreground alpha channel and then removing layer 1, fine enough, but my files when I save them are about 25mb each. That is ridiculous, every other icon example I've seen from others is about 2mb in their art assests folder, are they just compressed by the mod or should I apply some sort of compression like DXT3 (in Civ4) or ignore Mipmaps, do I even need them?
I know it is a number of questions, but it is vexing me a little, Testing these things one by one takes forever, it is such a tedious process compared to modding Civ4 files. I know I could also just copy someone elses working icon templates and just place my image over theirs, but I don't want to do that, I want to understand WHY something is the way it is, not just trace over another persons work and get on with it.
Thanks in advance
EDIT: I forgot to mention, I've tried various compression variations and removing/keeping mipmaps but nothing can reduce it below about 7mb per file which is still too high by far and there seems no reason for it, I'm just doing exactly what others are doing I thought.
Whilst trying to add a civ, following Kael's guide etc, I got to the section on adding icons. Now his method is different from that of using Gimp, I've already found a couple of threads talking about this.
They give slightly different solutions which is fine. What I want to know is does it make a difference where in the grid you place an icon, if so why, and why are there dozens of blank icon slots per tempate, instead of just one like in Civ4? I don't see a point to it and it is bugging me unless I'm missing something obvious. Could I put a Civ icon at grid 3,4? Or must it be 1,1?
Secondly I have tried the fix of white washing the background, adding the layer mask as the foreground alpha channel and then removing layer 1, fine enough, but my files when I save them are about 25mb each. That is ridiculous, every other icon example I've seen from others is about 2mb in their art assests folder, are they just compressed by the mod or should I apply some sort of compression like DXT3 (in Civ4) or ignore Mipmaps, do I even need them?
I know it is a number of questions, but it is vexing me a little, Testing these things one by one takes forever, it is such a tedious process compared to modding Civ4 files. I know I could also just copy someone elses working icon templates and just place my image over theirs, but I don't want to do that, I want to understand WHY something is the way it is, not just trace over another persons work and get on with it.
Thanks in advance
EDIT: I forgot to mention, I've tried various compression variations and removing/keeping mipmaps but nothing can reduce it below about 7mb per file which is still too high by far and there seems no reason for it, I'm just doing exactly what others are doing I thought.