Idea about Nuclear Weapons

Red_Player

Chieftain
Joined
Apr 6, 2004
Messages
10
I think that there should be a differentiation in CIV3 between A-BOMBS and Hydrogen Bombs. I think that A-Bombs should work more like Nukes in CIVIII, where as Hydrogen Bombs should absolutely remove the 50/50 chance from the equation and destroy the city it is dropped on. Thoughts?
 
There might be something like that, difference in power between the two, but I think that if you could wipe out an entire city would be a little too overpowering in the game.
 
Civrules said:
There might be something like that, difference in power between the two, but I think that if you could wipe out an entire city would be a little too overpowering in the game.


Yeah, but have you seen Alpha Centauri? The Planet Buster just about annihalated half the map.

Personally, I really like the idea. The difference between Atom and Nuclear bombs in power is huge, it should be modeled.

Maybe, like, you get Atomic Bombs, and then you have to research a tech called "Fusion" or something and then you can build H-Bombs.
 
What about neutron bombs? I could see how that would be useful, wipeout the cities population and then take over with your own people.
 
Don't Neutron Bombs = Hydrogen Bombs? I don't know the difference unless you mean that a Neutron bomb would not produce radiation...
 
Yes, the difference in power is huge, but you're forgetting one important detail.

Atom bombs kill. That's about the worst you can do to a person. Compared to that, their modern versions aren't any more dangerous.
 
Okay, but, if you dropped an atomic bomb on say a "Size 20" city, it should probably be reduced to like size 8 or 9. Dropping a Hydrogen Bomb on a city, no matter what the size, should reduce it to slag.

Im just saying...Atom Bombs should have the 50/50 chance, Nuclear Bombs should not have any chance involved, just explosions and desert.
 
The most advanced Planet Busters in SMAC made holes in the map 8 by 8 or so, they were very powerful. While I'm not sure nukes should be that powerful in Civ 4, they should be more powerful than in Civ 3. (Hydrogen, Fusion bombs entirely annihilate the city, take out the surrounding 24 squares and turn them to radioactive slag, which would be differant from polution and take twice as long to clean up) Using that system, nukes would gain immensely in power and potential in warfare. (Realistically) If you could just use ICBM's or just drop Hydrogen bombs on five or six of the enemy's most industrialized cities, you could fight them into submission pretty quickly because they wouldn't be able to produce units fast enough to defend their countries.
 
I think the game editor should allow custom WMDs as follows:

The following factors are defined for "direct hit", "1 tile radius", and "2 tile radius". Bigger radii are probably unrealistic.

1) % chance to kill each pop point present in a city.
2) % chance to destroy each tile/city improvement.
3) % chance to kill each unit present (or some damage-based function).

By manipulating the stats, you can account for a variety of different WMDs.
 
Red_Player said:
Don't Neutron Bombs = Hydrogen Bombs? I don't know the difference unless you mean that a Neutron bomb would not produce radiation...

No. Neutron bombs produce a small explosion--I think--but do produce radiation in the form of flying neutrons. Kills everyone, but destroys no buildings. So drop a neutron bomb on a city, and everyone in it dies, but the city still stands, with NO damage done to improvements. You can move in a worker to join the city (since it is totally empty) without having to first send in a military force to take it. The city grows as your own.
 
rhialto said:
I think the game editor should allow custom WMDs as follows:

The following factors are defined for "direct hit", "1 tile radius", and "2 tile radius". Bigger radii are probably unrealistic.

1) % chance to kill each pop point present in a city.
2) % chance to destroy each tile/city improvement.
3) % chance to kill each unit present (or some damage-based function).

By manipulating the stats, you can account for a variety of different WMDs.

Not only that, but it would it would take some of the devasting effect away from the nuclear weapons, as right now the percentage of all those things occuring is 100%.
 
we need big buggers that destroy cities! bt the implications would be huuuge and nuke numbers would have to be limited by funds/resources etc
 
I don't like the ideas that nukes are insanely expensive to produce. They really aren't.
 
depends. Producing something that will likely kill the builder in the process isn't that expensive. Reliably producing a nuclear weapon under safe conditions is insanely expensive.
 
Quite simply do this:

A-Bombs: Cheaper than H-Bombs, but weaker. Destroys a certain amount of pop

H-Bombs: very expensive. Destroys all pop ecept one in a city

So you either have many abombs or few h-bombs
 
I personally think that atom bombs should require just access to uranium, but should be very 'expensive' to build, wheras later nuclear missiles require both the uranium source AND some kind of improvement (like a nuclear reactor), but then these nuclear missiles are cheaper to build.
I also like the idea of being able to edit the various parameters of nuclear weapons strength, I have supported such an idea almost from day 1!

Yours,
Aussie_Lurker.
 
sir_schwick said:
Also, allow players to have immediate response to player missle attacks. There needs to be some kind of MAD mechanism in place.

The Doomsday Device of Dr. Strangelove? :lol: :lol: :lol:

In any case, the H-Bomb idea seems good to, although I make it a bomb that reduces a city to pop 1 regardless of of size. I could allow you to take over a city, and for the bombed to hit back and latter recover.
 
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