Idea: Assign crime buildings to lvl of crime

PKSRoman

Prince
Joined
Jan 12, 2011
Messages
421
its logical that to build crime buildings ( like bandit hideout) city need a lvl of crime. In country/state/city with 0 crime its impossible to make illegal hazard and other "happines down, cash up" buildings.

The same with rebel camps, country without war cannot build "guerilla training fields" - because they dont fight with nobody
 
In that logic, I sometimes thought that they should be auto-built buildings. It is not a good idea. I know. :mischief:
Anyway, I think your idea could make criminal units rarer. So I disagree.
 
I've made this point before. Shot down due to AI considerations mostly. (Trying to at least for now keep AI's unable to be confused by positive effects of increasing crime. Currently they must see crime as a simple + is bad, - is good basis.)
 
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