GabriellesBlade
Chieftain
- Joined
- Jul 21, 2009
- Messages
- 23
So, basically i am kind of the more is not necessarily better kind of gamer.
like the RoM mod is just so totally NOT what i want in a game...
So i was thinking, well that less is better.
And so i would love if someone came up with a mod that basically did exactly that for fall from heaven 2.
I dont really care for 20 civilizations that each are not very different in play than the rest. I would much rather in fact have half a dozen civilizations that play drastically different from one another.
Like for example, the amurites could be all out mage only civ - ie no archers or melee units of any kind - just spell casters of varying power levels. Solving all of their cities problems and needs magically. For example, the obsidion gate tech could be used for the mage civ on a per tile basis to improve yields on crops and mining etc.
The ljaosafar on the other hand could be the ultimate green civ - with no pollution from population and be specialized entirely in ranged combat units and druid power.
Traits also i think should make a BIG difference in your play method. For example, financial - the often thought powerful civ building trait should be improved. I would say make it a 1 bonus for every tile with just 1 existing.
Industrial maybe could add 1 point of production for every size level of the city eg 20 for a size 20. but also have some negative growth issues in the health and happyness dept from it, say -1 health/happy for every 3 city size.
Raiders should be given free exp for every unit produced instead of a set promotion - say enough to make them get level 4 for free.
like the RoM mod is just so totally NOT what i want in a game...
So i was thinking, well that less is better.
And so i would love if someone came up with a mod that basically did exactly that for fall from heaven 2.
I dont really care for 20 civilizations that each are not very different in play than the rest. I would much rather in fact have half a dozen civilizations that play drastically different from one another.
Like for example, the amurites could be all out mage only civ - ie no archers or melee units of any kind - just spell casters of varying power levels. Solving all of their cities problems and needs magically. For example, the obsidion gate tech could be used for the mage civ on a per tile basis to improve yields on crops and mining etc.
The ljaosafar on the other hand could be the ultimate green civ - with no pollution from population and be specialized entirely in ranged combat units and druid power.
Traits also i think should make a BIG difference in your play method. For example, financial - the often thought powerful civ building trait should be improved. I would say make it a 1 bonus for every tile with just 1 existing.
Industrial maybe could add 1 point of production for every size level of the city eg 20 for a size 20. but also have some negative growth issues in the health and happyness dept from it, say -1 health/happy for every 3 city size.
Raiders should be given free exp for every unit produced instead of a set promotion - say enough to make them get level 4 for free.