Sultan Bhargash
Trickster Reincarnated
I don't know if such a thing could be done, but it ought to be that what you are most likely to get out of a hut depends on your civ trait (since each civ has two, it would be 33% with barbarians another poss. or 25% with nothing another poss) This would reflect the civ's ability to get what they want out of tribes they meet (commercial civs can figure out how to get money, scientific civs can deduce foreign techs, etc.)
Expansionist - settler
Militaristic - unit
Scientific - tech
Industrious - map (saves you energy looking around)
Commercial - cash
Religious - random (the gods like you)
I would like to see more things attune to the traits...
Expansionist - settler
Militaristic - unit
Scientific - tech
Industrious - map (saves you energy looking around)
Commercial - cash
Religious - random (the gods like you)
I would like to see more things attune to the traits...