Hello, while playing on civ6 I was surprised with how unimportant naval superiority is in this game.
I think it could be fixed with a simple change : making naval raid units war immune.
Basically if a privateer attacks your units or steals your trader/pillage your tiles, there is no "declaration of war".
On the other side, you could also attack privateers while avoiding declarations of war. It would be seen as a barbarian (pretty much).
This would make things much much more interesting. In order to benefit from international trade, you'd have to make sure your trader is safe and you'd have to either ask the sea dominating civ to do it in your stead or send your own navy to do so.
The sea dominating civ can have a group of privateers maintain their monopoly on international trade while bringing back money from fools who'd try getting in without paying a tribute.
This would also immensely penalize civs that are landlocked because their inability to produce naval units would prove to be a liability.
I think it can be done through a mod but I have no idea how difficult it is to code and also I dont really know whether the AI (as it is) can adapt to such change. (technically its like we added more barbs...)
I think it could be fixed with a simple change : making naval raid units war immune.
Basically if a privateer attacks your units or steals your trader/pillage your tiles, there is no "declaration of war".
On the other side, you could also attack privateers while avoiding declarations of war. It would be seen as a barbarian (pretty much).
This would make things much much more interesting. In order to benefit from international trade, you'd have to make sure your trader is safe and you'd have to either ask the sea dominating civ to do it in your stead or send your own navy to do so.
The sea dominating civ can have a group of privateers maintain their monopoly on international trade while bringing back money from fools who'd try getting in without paying a tribute.
This would also immensely penalize civs that are landlocked because their inability to produce naval units would prove to be a liability.
I think it can be done through a mod but I have no idea how difficult it is to code and also I dont really know whether the AI (as it is) can adapt to such change. (technically its like we added more barbs...)