Idea: Military attrition and the effects of land on invasions

iammaxhailme

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Jun 4, 2015
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Something I always thought was missing from civ was the land effecting your military more than just conbat bonuses.

You shouldn't invade Russia in the winter, but ingame, you can heal on a snow tile (or for that matter a desert tile) just as well as you could on a forest grassland tile full of wild game.

I would propose the following:

The heal-per-turn amount units get is the following (effects add up)

0 base

+5 for grassland or plains

+0 for tundra

minus 5 for snow or desert; yes, you will lose health every turn if another modifier doesn't cancel this out

+10 for food-providing resource on the tile (deer, citrus, etc) or fresh water (oasis, next to lake, etc); also applies to naval units, so you can get a bit of healing otuside your land if you find a fish, crab etc tile.

+10 for being in your own land and not a district/city center, or those of an ally or declared friend

+15 for being in your own district

I'd also give a certain few units or civs bonuses about this. Russia gets +5 added in Tundra or Snow regardless of resrouce. Canada gets an extra +10 on food-bonus resources in Tundra or Snow. A couple of civs would get the Desert penalty removed. Maybe change the Mamluk model to be camel-mounted and give it a bonus resistance... If you want to be extra grim, mounted units can... transform... into land units when they run out of health due to attrition to regain some health back!

I also think the supply convoy should be available all game and its own class of unit. Let's say +15 for any unit on or adjacent to a convoy, but the convoy can only produce, say, 200 total extra health before they need to go back to friendly land to refill. (But also let them pillage or harvest to refill as well). Can gain xp by dispensing health and promotions will give it more total capacity or more movement, etc.

I know Civ is too really too hardcore of a combat game (I usually play peaceful myself) but it always annoyed me that I can just send some horseman up to the north pole to explore, he gets down to 10% health killing an archer, and then he just takes a nap in the snow until he feels better. Also, somewhere like Egypt (with the real map, TSL!) survived a long time in part because it's very hard for ancient civilizations to invade someone through a desert where they cannot forage and will have supply issues, but in game, somewhere like Egypt in TSL would be extremely easy to invade because it's just surrounded by flat land that you can steamroll over easily.

Something like this should probably effect settlers too, but that may be a bit too annoying.
 
I like the idea in general but I guess a complex system like this would cripple the combat AI even more.
 
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