Idea: National Luxuries

isau

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Jan 15, 2007
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Here's something I always wanted in Civ V. "National Luxuries."

Basically, when a player has at least 4 copies of a resource, and also has more copies of that resource than any other player, his or her Luxury becomes nationalized. E.g. "French Perfume" (as opposed to just Perfume), "Mongolian Chocolate," "German Truffles," "Chinese Silk," "Roman Wine," etc. The resource would grant +8 base Happy versus the +4 of a standard Luxury, and provide a 1% bonus to Tourism for the country that controls it (stackable with other resources).

Luxuries would be branded once every 40 game turns after the first player reaches the Medieval era. Whoever has the most copies of that Luxury (minimum of at least 4 copies) gets the National Resource.
 
Nice idea. Thought I do have to say is this from endless legend? :P

Provides an incentive for more than one resource.



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Sounds interesting, but I see a few problems:

- How would you prevent this system from just being random luck based on who happens to have a nice starting location?
- How would you prevent this system from making Luxury Resources something that "must" be hoarded instead of something that fuels trade?
- How would you reasonably scale it with Map Sizes?
etc.

Overall I'm not quite sure whether it fits the way Civ games usually play out. It would probably work a lot better with a mod that has some way to spawn new Luxury Resources.
 
You have a good idea about receiving more benefits when having a lot of the same luxuries. Instead of becoming a national brand, which is interesting, what if anytime you have at least 50% of any resource (luxury or strategic), you are considered to have "controlling influence" over that resource, and will receive twice as much value for it (in terms of happy faces, gold, trading leverage) as everyone else; and if you have at least 75% of any resource, you are considered to have "a monopoly" on it, and receive three times as much value for it as everyone else.

I know this might upset game balance somewhat, but then one of the objectives of the game could be to keep anyone from achieving a monopoly. Cartels would be nice to have in the game.
 
While ago I had a similar idea. Wanted to mockup an animation explaining it. Never got around to it. But it went like this.

PARIS, medieval era. Four GRAPE resources near city. Two grape throughout rest of empire. Can construct WINERY national wonder. Generates four copies of PARISIAN WINE (+3 happiness, one for each excess copy in city with Winery).

Modern era. 33%+ (for this example, 20) of world grape resources controlled by France. Can use GREAT MERCHANT to found FRENCH WINE COMPANY. All owned grape resources converted to Parisian Wine. Corporation generates 1 gpt for every owned Grape Resource, 2 gpt for every Parisian Wine traded to another civ.
 
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