AaronTBD
Warlord
- Joined
- May 19, 2020
- Messages
- 175
This would be an era before the Ancient Era this is how I think it might work out
You start at 7000 BC or 15 Turns more on standard speed
Tree Ideas
Tech Tree
Hunting -> Animal Husbandry
Agriculture -> Pottery + Animal Husbandry
Civic Tree
City Development -> Code of Laws
Tradition -> Code of Laws
I could only think of two per tree, but it could have as much as five per tree
New start/strategy: You still have a settler and a warrior, and a scout, but you cant settle a city until City Development. In the mean time try to find a good spot to settle the city. Barbarians still exist but only as a warrior, they can't make more units until a civ reaches city development.
New Wonders: Two new World Wonders appear and one Natural Wonder
Newgrange
Unlocked at Agriculture
Your farms grant +1 Faith
+3 Faith
Jericho
Unlocked at City Development
+25% production in the city when it has no specialty districts
Fresh Water if you are 3 tiles from a water scource.
+3 Production
+1 Faith
Lascaux
Impassible
2 Tiles
+2 Culture +1 Faith
+3 Science after the Industrial Era
Techs and Civics
Agriculture
Grants the farm improvement.
+1 Population to the capital when you founded it.
World Wonder Newgrange is unlocked.
Hunting
Grants the camp improvement (moved from animal husbandry)
+10% production in the city until the Classical Era
City Development
Can make cities.
Slingers are unlocked.
World Wonder Jericho is unlocked.
Tradition
Your first settler has +1 Sight and Can take damage instead of being captured and can defend.
The Monument is unlocked.
When you start a game you have +1 Science and +1 Culture before settling a city or the Ancient Era.
All Techs and civics cost 5 Science or 5 Culture.
Let me know what you think!
You start at 7000 BC or 15 Turns more on standard speed
Tree Ideas
Tech Tree
Hunting -> Animal Husbandry
Agriculture -> Pottery + Animal Husbandry
Civic Tree
City Development -> Code of Laws
Tradition -> Code of Laws
I could only think of two per tree, but it could have as much as five per tree
New start/strategy: You still have a settler and a warrior, and a scout, but you cant settle a city until City Development. In the mean time try to find a good spot to settle the city. Barbarians still exist but only as a warrior, they can't make more units until a civ reaches city development.
New Wonders: Two new World Wonders appear and one Natural Wonder
Newgrange
Unlocked at Agriculture
Your farms grant +1 Faith
+3 Faith
Jericho
Unlocked at City Development
+25% production in the city when it has no specialty districts
Fresh Water if you are 3 tiles from a water scource.
+3 Production
+1 Faith
Lascaux
Impassible
2 Tiles
+2 Culture +1 Faith
+3 Science after the Industrial Era
Techs and Civics
Agriculture
Grants the farm improvement.
+1 Population to the capital when you founded it.
World Wonder Newgrange is unlocked.
Hunting
Grants the camp improvement (moved from animal husbandry)
+10% production in the city until the Classical Era
City Development
Can make cities.
Slingers are unlocked.
World Wonder Jericho is unlocked.
Tradition
Your first settler has +1 Sight and Can take damage instead of being captured and can defend.
The Monument is unlocked.
When you start a game you have +1 Science and +1 Culture before settling a city or the Ancient Era.
All Techs and civics cost 5 Science or 5 Culture.
Let me know what you think!