I'm trying to stop the units spam editing city AI, thanks to Blake, but it's a very complicated problem.
So, I could for now limit the early units spam, which is caused by another factor too: there aren't enough buildings, and AI is forced to choose a unit to train.
The solution would be adding at least a couple more.
One should be without prerequisites, and I have no idea about what it should be. And you?
I've got an idea for the other one: the Tax Office.
Available with currency, it will take the effect of courthouses. While courthouses will only retain the stability bonus, which seems more appropriate. Do you like this change? Do you think that moving the maintenance reduction to currency will have an effect of the way the game is played?
So, I could for now limit the early units spam, which is caused by another factor too: there aren't enough buildings, and AI is forced to choose a unit to train.
The solution would be adding at least a couple more.
One should be without prerequisites, and I have no idea about what it should be. And you?
I've got an idea for the other one: the Tax Office.
Available with currency, it will take the effect of courthouses. While courthouses will only retain the stability bonus, which seems more appropriate. Do you like this change? Do you think that moving the maintenance reduction to currency will have an effect of the way the game is played?