Hey, I just thought of this idea while I was remembering Star Craft and it's mission editor.
Is it possible (In Python) to moniter the scores of players, and to use that so that if the leaders score is more than a set number (say 500) higher than the score of the lowest player, the lowest player gets a bonus, whether it is an advantage for building times (not sure about this) or just freely spawned units to better balance the game?
I just think that the divide between high and low scores is too set in stone. (lower players almost always get whomped in a war or tech race) This would give them the means to settle the score for themselves.
Is it possible (In Python) to moniter the scores of players, and to use that so that if the leaders score is more than a set number (say 500) higher than the score of the lowest player, the lowest player gets a bonus, whether it is an advantage for building times (not sure about this) or just freely spawned units to better balance the game?
I just think that the divide between high and low scores is too set in stone. (lower players almost always get whomped in a war or tech race) This would give them the means to settle the score for themselves.