Nimek
Emperor
- Joined
- Jul 7, 2010
- Messages
- 1,208
Now game economy is very flat (i dont talk about buildings dependency - this work great). Everything that you must worry about is gold. But in real economy gold is not all.
I found that modmod
http://forums.civfanatics.com/showthread.php?t=470830
And i want to connect this idea with call to power ideas:
- every city will be able to give some % of their
and
surplus
- it will work like % taxation to food and production
- evrey tile improvment will cost gold and production from startegic reserve (like in call to power)
- every unit support will cost food per turn from strategic reserve (if you will have big military you must feed them)
- we will able to add
trading to diplomacy (like in real life)
- when city is starving you can give then food from strategic reserve
We have problems that in future eras we have a lot of production and food
This is the solution that add a lot of complexity to the game.
I found that modmod
http://forums.civfanatics.com/showthread.php?t=470830
And i want to connect this idea with call to power ideas:
- every city will be able to give some % of their


- it will work like % taxation to food and production
- evrey tile improvment will cost gold and production from startegic reserve (like in call to power)
- every unit support will cost food per turn from strategic reserve (if you will have big military you must feed them)
- we will able to add

- when city is starving you can give then food from strategic reserve
We have problems that in future eras we have a lot of production and food
This is the solution that add a lot of complexity to the game.