[Vote] Idea to implement forbideness of automate specialist of some cells

Would u like, that this idea would be imlemented in the next patches?

  • yes

    Votes: 19 90.5%
  • no

    Votes: 2 9.5%

  • Total voters
    21

Timur512

Chieftain
Joined
May 2, 2016
Messages
28
Location
Moscow
Sorry I don't know english very well and may be some explanation would be unclear
My suggestion is simple
To mark the specialist cell, for example, by cross, and an AI governor of a city can't put in this cell the specialist

In which situations it would be usefull?
For example, I don't want, that other cities, except capital, distracted valuable population from rich city hexes or from engineer or scientists in favor of civil servants
And in all cities I would mark all civil servants cells by cross and an AI governor couldn't put by automate the specialists in this cells

Is it possible to mod?
 
What is the difference between that and to check manual specialsts?
 
so I think the idea here is to tell a city to absolutely not under any circumstances assign a civil servant (or whatever) specialist without otherwise having to manually control specialists in that city.
 
so I think the idea here is to tell a city to absolutely not under any circumstances assign a civil servant (or whatever) specialist without otherwise having to manually control specialists in that city.
YE
I think the actions might be so:
First Lclick on the cell - how now - to lock specialist, the second - forbid specialist (I suggest the red cross picture) (what I suggesting in this thread), third lclick - free specialist (AI decides assign it or no)

And the difference between manual control is that in manual control AI would not assign any specialist in any cells, only player
 
Just when I thought I was out (of dll modding) they pull me back in!
This probably doesn't even need a vote as it would be a QoL feature. From what I remember, the specialist code was very janky, lock specialist feature is also very hackish, probably isn't polished enough as other VP additions but it was such a timesaver I cheekily snuck that in.

Preventing slots from being assigned would be doable, yes. It's more of a question of who would do it, and whether it can pass the polish test. I may eventually do it (maybe first as a modmod), but that may be next month, or next year, or next decade, can't really tell :/ Honestly I thought I already added that, maybe it was on my 100pages to do list.
 
Currently it's either all automatic or all manual. I like the idea to lock specialist slots individually and let the governor choose to work the available specialist slots or not.
 
Why limit to just specialists? You should be able to block certain tiles from being worked too.
 
might it make more sense to implement the block on the level of the specialist-type as opposed to each individual little square? If I don't want any merchant specialists at all, I don't want to have to remember to go in and anti-tick the new box every time I build something that gives me a new merchant slot. Sounds more complicated UI-wise though.
 
might it make more sense to implement the block on the level of the specialist-type as opposed to each individual little square? If I don't want any merchant specialists at all, I don't want to have to remember to go in and anti-tick the new box every time I build something that gives me a new merchant slot. Sounds more complicated UI-wise though.
Ctrl + shift + alt + rclick solves everything. No rest for us until the shortcut lists looks like SF combo screen
 
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