dikwhit
Warlord
Odd things seem to come into your mind when sitting on an extended computer turn while playing civ, and for a change I believe this one actually has merit.
One of the bigger complaints ive noticed (excluding spearmen vs. tank) is the rampant tech swapping by the AI. I dont know about anyone else, but I play generally monarch/emp huge games. I generally have a tech lead by the early industrial age and research then set at 80-100%, with the tree completeby 1850 give or take.Trading techs until they are 3-4 steps behind me is out of the question,however, due to the give to one, trade it to all because if you dont do it the AI does in a turn or two.
As a possible solution to this problem, how difficult would it be for Firaxis to enable yet another trade option? Adding a simple diplomatic agreement that is only enabled when tech-trading is involved. Tech may not be retraded by the civ receiving it for "X" number of turns.... where X is a negotiable number.
When the computer is the one trading the tech i would assume they would not allow the player to trade it until he could have researched it w/ a 50% science setting, or however many turns he has left if he is researching it. When the player is the one doing it... well their reasoning and motivation is up to the individual, but again there would be a top-end limit.
Im no rocket scientist, but i cant imagine that something along these lines would be difficult to add to the game and would make tech-trading/hoarding a much more interesting affair.

One of the bigger complaints ive noticed (excluding spearmen vs. tank) is the rampant tech swapping by the AI. I dont know about anyone else, but I play generally monarch/emp huge games. I generally have a tech lead by the early industrial age and research then set at 80-100%, with the tree completeby 1850 give or take.Trading techs until they are 3-4 steps behind me is out of the question,however, due to the give to one, trade it to all because if you dont do it the AI does in a turn or two.
As a possible solution to this problem, how difficult would it be for Firaxis to enable yet another trade option? Adding a simple diplomatic agreement that is only enabled when tech-trading is involved. Tech may not be retraded by the civ receiving it for "X" number of turns.... where X is a negotiable number.
When the computer is the one trading the tech i would assume they would not allow the player to trade it until he could have researched it w/ a 50% science setting, or however many turns he has left if he is researching it. When the player is the one doing it... well their reasoning and motivation is up to the individual, but again there would be a top-end limit.
Im no rocket scientist, but i cant imagine that something along these lines would be difficult to add to the game and would make tech-trading/hoarding a much more interesting affair.