Ideas for improvement

Tol39

Chieftain
Joined
Dec 14, 2012
Messages
8
Translated by translate.google

1. Ancient ruins. Have a look similar to the ruins in the DSC 5 is generated at the places marked as convenient for the construction of the city. The first passage through the business unit they give a bonus. (This question diskusionny - or bonuses tribal settlements or bonuses to restore the ruins of the DSC 5), but after that did not disappear. During the construction of the city on the site of ancient ruins, the city receives a random bonus. Plus to any resource or contentment, additional resident, or a copy of a rare resource, or for a change - with a slight chance of a negative bonus in the form of an ancient curse. Less to contentment or kaomu a resource.

2. Diplomacy with the barbarians. The ability to negotiate with the barbarian camp. Options for action - pay off. Having some money Barbarians do not attack your units and territories. Barbara is from this camp. Another option - to pay a certain sum to the barbarians, so they attacked the specified player. Act III - surrender of barbarian settlement. When destroyed all units issued by the camp leader can offer to surrender, and then, if he agrees, you get a settler and a soldier of the class, who was sitting in the camp.

3. Resources. Make Copper strategic resource, necessary for the production of guns. Return the gold.

4. A separate issue for a large, global fashion. Prizvodstvennye chain. Remember takyu game - Stronghold? There are production units were sold so - got life, built a building that produces a certain type of weapon - you can create units, equipped with this weapon. You can make a special area - ARSENALNY, and build a building there, producing equipment. In order not to clutter the area, the building also from epoch to epoch replaced. For example, an era, and instead of a workshop for the production of bows will be a workshop for the production of crossbows. And only after that the archers will be to improve the cross-bows.
 
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