Ideas for support troops

Progressor

Chieftain
Joined
Aug 2, 2017
Messages
11
Ideas for support troops

Medic
In addition to the recovery bonus, add:
2 charge instantaneous ground combat unit for 25 HP
for instant treatment the medic should stand in one cell with the unit, while the MP of the medic and the cured unit are reset to zero
Having spent all the charges the medic disappears.

Military Engineer
add:
can put an improvement minefield (the same charges 2)
can clear minefields (should be on the cell with a minefield), after demining MP to zero, demining charges are not wasted (like repairing improvements for builders)

Improved Minefield
placed on land and water, can not be put on foreign territory if there is no war
On the ground (requires technology chemistry): where there are no other improvements and buildings (districts, wonders, mines, farms, etc.)
On the water (requires electricity technology): on the sea cells (not in the ocean) where there are no other improvements and buildings
Demining (radio technology is required) only by a military engineer (charges for demining are not wasted) or a minefield is removed when building a city, district, miracle, or if they are on the territory of someone else's player with whom there is no war.
Invisible to foreign players, can only see if their unit is standing on the cell with a minefield
When triggered by the enemy (only 1 time, the minefield disappears) deals damage both from the attack by the city and drops the MP unit to zero, not the military units destroys completely (great people kill or make the option that throws back to their borders), and if there is a road it is plundered.
The minefield does not work for its own and foreign units with which there is no war, nor does it work for military engineers, submarines, helicopters, observation balloon, robot plan (drone).

robot plan (drone) (requires the guidance system technology)
Improved from the observation balloon
Also gives +1 to range for nearby long range units
Within a radius of two cells it sees: minefields, marine raiders, units with camouflage.
MP 4, the cost of movement 1 above any surface (without penalties from the terrain) flies over any surfaces (and not passable), but the course must end on the ground or the aircraft carrier (takes place) if not flew destroyed.
It can also be destroyed when hit in the range of enemy interception (air defense, fighter aircraft)
+1 MP if the move begins with an aircraft carrier, airfield, airport (takes place)
 
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