RobertHMayfire
Chieftain
- Joined
- Dec 5, 2004
- Messages
- 6
Terrorism is now and forever to be a big part of modern history. Some of my ideas may sound good or bad. Some may hit too close to home to be usable for a Civ game. But, I figured I just throw out some ideas and get some input.
My version of terrorism is a the modern barbarian. But they don't just randomly attack the closest Civization. Terrorists in the real world target things that will bring out the biggest emotional effect upon the world population. That is was in real life Terrorist target Americans more. Not because of our ideas or beliefs. But because we are the biggest man on the block. Make America feel the sting of a punch and everyone will take notice.
So as part of my idea all terrorist units attack the current high powered civilization based on what victory presets that are chosen. Also anyone with special alliances will be targeted as well. So if you have a Right of Passage with Rome and terrorist keep hitting them and you have been doing a poor job on the war against terror Rome might break the aggrement with you. For bringing a serious problem onton Roman soil.
Terrorist units in my idea will target your units and cities. When they attack units they will cause damage to the units or even destroy them. Terrorist units that attack or are attacked and start to lose the battle can break away from combat. Terroist units that are seriously damage can become suicide units. Were they attack and destroy themselves dealing high damage or death to the target unit. Terrorist units attack citties will either destroy a city improvement or kill some of the city population.
Terrorist Units have two advantages. One they have a higher movement rate than regular human units. Two then cannot beseen unless adjactent to a unit or city you control. One way to combat this is to build the minor wonder Homeland Security. Which will make all terrorist units visable within your country's boarders. Also Special Forces Units that can be created after Homeland is built can see Terrorist Units within 3 squares and can move as fast as the terrorist.
One way Terrorist units are spawned is from a Terrorist stronghold. Different from barbarian strongholds they also create Terrorist Leaders. Terrorist Leaders are different since they don't attack anything. They just run around and create new Terrorist Strongholds.
(Optional idea)
Taking the idea of Minor Civilization from the Big Vision. Terroist that attack continueously on a minor civilization can make it turn rogue. A rogue civilization servers all alliances and treaties with other nations and makes terrorist units from its cities. These strongholds are tougher to conquer and can make advanced Terrorist Units. Even the ultimate terrorist. The Nuclear Terrorist.
Well that's my idea. Good or bad I just wanted to get it out into the open. You may judge it kindly or harshly. I won't care.
My version of terrorism is a the modern barbarian. But they don't just randomly attack the closest Civization. Terrorists in the real world target things that will bring out the biggest emotional effect upon the world population. That is was in real life Terrorist target Americans more. Not because of our ideas or beliefs. But because we are the biggest man on the block. Make America feel the sting of a punch and everyone will take notice.
So as part of my idea all terrorist units attack the current high powered civilization based on what victory presets that are chosen. Also anyone with special alliances will be targeted as well. So if you have a Right of Passage with Rome and terrorist keep hitting them and you have been doing a poor job on the war against terror Rome might break the aggrement with you. For bringing a serious problem onton Roman soil.
Terrorist units in my idea will target your units and cities. When they attack units they will cause damage to the units or even destroy them. Terrorist units that attack or are attacked and start to lose the battle can break away from combat. Terroist units that are seriously damage can become suicide units. Were they attack and destroy themselves dealing high damage or death to the target unit. Terrorist units attack citties will either destroy a city improvement or kill some of the city population.
Terrorist Units have two advantages. One they have a higher movement rate than regular human units. Two then cannot beseen unless adjactent to a unit or city you control. One way to combat this is to build the minor wonder Homeland Security. Which will make all terrorist units visable within your country's boarders. Also Special Forces Units that can be created after Homeland is built can see Terrorist Units within 3 squares and can move as fast as the terrorist.
One way Terrorist units are spawned is from a Terrorist stronghold. Different from barbarian strongholds they also create Terrorist Leaders. Terrorist Leaders are different since they don't attack anything. They just run around and create new Terrorist Strongholds.
(Optional idea)
Taking the idea of Minor Civilization from the Big Vision. Terroist that attack continueously on a minor civilization can make it turn rogue. A rogue civilization servers all alliances and treaties with other nations and makes terrorist units from its cities. These strongholds are tougher to conquer and can make advanced Terrorist Units. Even the ultimate terrorist. The Nuclear Terrorist.
Well that's my idea. Good or bad I just wanted to get it out into the open. You may judge it kindly or harshly. I won't care.
