Yesterday I had a game where I played an industrious leader (flavourwise one of my favorites: Cassiel) and I thought it's quite a shame that finally in a game I had the trait combination I wished for in vanilla civ, but that I always change industrious to charismatic (for his heroes) or commercial, so I told myself: Keep it, your wish is fullfilled, the late game will make industrious better with 100%
for forges. Later in the game I started a ritual then I realized that industrious doesn't affect it at all (makes sense), but it would be quite cool if there was a trait which accelerated the construction of rituals.
So I thought of changes for three traits:
Industrious: In vanilla civ there are on the one hand more early wonders and on the other hand wonders are considerably cheaper than in fall from heaven. The only wonder you can build quite early is pact of the nilhorn and at least on immortal some of the KI seem to like it very much, so on turn 60-70 it's quite often already built. Additionally the +50%
on wonders does often make no odds because of the very high costs of wonders, that you can only pay if you play civilizations with additional mechanics like the Sidars Wanes or the Luchuirp World Spell.
So the first thing I would suggest to allow some more early wonders (something like Stonehenge in vanilla civ: a free building of a certain type or a wonder that gives you a certain amount of free
- something like 10
- so you can more easyly build additional wonders).
The second thing that occured to me is that there could be an early building comparable with market and elder council that gives you 3
, for which industrious leaders get +100%
(or to support industrious more +2 for every leader and +2 additional for an industrious leader). I don't know if allowing an engineer would be overpowered for an early building but you could also add this.
Arcane and Spiritual: Concerning rituals I think it would be perfectly flavorful if one or both of these traits get +50%
on rituals as leaders who understand arcane or divine powers and by that also have more competent mages/priests can support their citizens with their knowledge in the completion of a ritual which is basically linked with arcane or divine power.

So I thought of changes for three traits:
Industrious: In vanilla civ there are on the one hand more early wonders and on the other hand wonders are considerably cheaper than in fall from heaven. The only wonder you can build quite early is pact of the nilhorn and at least on immortal some of the KI seem to like it very much, so on turn 60-70 it's quite often already built. Additionally the +50%

So the first thing I would suggest to allow some more early wonders (something like Stonehenge in vanilla civ: a free building of a certain type or a wonder that gives you a certain amount of free


The second thing that occured to me is that there could be an early building comparable with market and elder council that gives you 3


Arcane and Spiritual: Concerning rituals I think it would be perfectly flavorful if one or both of these traits get +50%
