[ideas] Manufactured goods - combining existing resources

kaspergm

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So as discussed in the current thread on Corporations, some of us find that the idea of manufactured goods would make a fun/interesting part of the game.

In this thread, I would like you to provide ideas for different types of manufactured goods you could imagine in the game, and what combinations of resources they would require. This can be existing bonus/luxury/strategic resources, or it can be new resources not currently in the game.

Some examples for manufactured goods could be:

Code:
[u]Manufactured goods[/u]	[u]Consumed goods[/u]
[b]Blue Jeans[/b]		Cotton + Dyes
[b]Jewelry[/b]			Any combination of 2 from: Gold, Silver, Gems or Pearls
[b]Plastics[/b]		Oil
[b]Electronics[/b]		Copper, Rare Earth Metals
[b]Pastry[/b]			Sugar, Wheat, Citrus

Please share your ideas here. :)
 
Medical Supplies- bandages, syringes, etc.
Iron Goods- pots, pot racks, fire pokers, girders, knives, whatever we use iron for today basically non military use for iron after industrial era
Leather Pants-required to produce musicians after atomic era
Rubber-for bouncy balls or whatever you use rubber for although I suppose this could fall under plastics
 
For every source of Cotton or Sheep, a Factory gives you a Cheap Cloth trade good. Add Dye and you have a more expensive Cheap Clothing trade good. Until someone else researches Factories and builds them with the same resources, you get vastly increased money from those trades.
This would replicate the massive trade income from the wool and (later) cotton trade in England and Holland from the 16th through the 18th centuries.

Other possibilities:
Iron + Oil + Factory = Automobiles
Gold + Aluminum + Research Lab = Consumer Electronics

These two represent the very high value, high volume manufactured trade of the modern era, and very suitable substitutes for the 'luxury good' trade in things like Whales, Ivory and Fur that become (or should become) Illegal by then.
 
Here's some random ideas.

Manufactured raw materials:
Iron + Coal = Steel
Oil = Plastics
Copper + Rare Earth Elements = Electronics
Electricity, from various sources, required to power industries like it was in Civ 4

Food resources:
I think we could do manufactured foo resources, one derived from the sea resources and the other from land resources.

Luxuries:
Cotton, Silk or Sheep + Dyes = Clothing
- Textile industries were among the first of the industries

Steel + Oil + Rubber = Automobiles
- Enormously important branch of manufactured goods. As a bonus effect it could increase the amount of money you get from city connections. It was after all automobiles which made roads as widely used and usefull as they are today.

Aluminium + Oil + Electronics = Commercial Airplanes
- There were some commercial airliners before aluminium hulls and jet engines and such but modern-day commercial airlines ara a post-WWII-thing. Bonus effect: gold/Tourism bonus to Airfields.

Steel + Plastics + Copper = Consumer appliances
Pre-digital appliances like refridgerators, electric ovens, toasters, perhaps even early radios and TVs. Super banal perhaps but these were tremendously important.

Plastics + Electronics = Consumer electronics
Computers, cellphones, tape recorders, you name it. Bonus effect: science bonus?

Wheat or Wine and a source of fresh water = Alcoholic drinks
Citrus or Bananas or Coffee + Aluminium and a source of fresh water = Soft drinks
- Breweries are of course a very old thing but it's something that is done on a very industrial scale today. Soft drinks might be a bit silly but they are a big and profitable business today


Of course there could be a ton more.
 
Thanx for the input, really like your way of dividing them into groups, MKDelta3. Keep shooting. :)
 
If this was coupled with Corporations then perhaps some corporations could offer unique manufactured goods along with local resource bonuses and a way to make money? If take for example Sid's Sushi from Civ 4 it could actually produce a sushi resource and so on.
 
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