GabriellesBlade
Chieftain
- Joined
- Jul 21, 2009
- Messages
- 23
Ok,
Basically i think the social policy thing needs to be redone completely - if your going to force people to 'level up' their society then i think each of the tabs needs to be unique and balanced with respect to the rest of them. All catagories should be available from ancient era so you can choose how your civ is going to be at the start.
So, heres my ideas as for the tabs:
1) Free Religion +2 happy
a. agnostic - 10% research +2 happy
b. atheist - 10% research +2 gold
c. multi-god - +3 happy +3 gold
d. one-god - +20% military in cultural borders.
e. enlightenment - +6 happy
2) tactical - 15% flanking
a. no terrain movement penalty
b. all units -20% damage from ranged attacks
c. double combat experience
d. allow passage across mountains
e. all units +1 movement +1 visibility
3) strategic - military building maintenance -25%
a. production speed of military buildings +25%
b. production speed of military units +25%
c. city fortifications 25% more powerful
d. tiles with defensive buildings +1 hammer +1 food
e. strategic resources for units +2
4) economic - capital +33% gold
a. roads 30% off
b. building maintinance 20% off
c. trade routes +20% yield
d. merchant city specialists +2 gold
e. trading post +1 gold
5) culture - 5% of culture added to happyness
a. +100% culture in wonder cities
b. -50% culture cost of tiles
c. culture building maintenance -25%
d. -25% culture cost of social policies
e. great artist tile improvement also yields 3 happy
6) organization - +10% production
a. -10% building maintenance
b. 10% food storage empire wide
c. 5% empire wide gold
d. workers 50% faster
e. workers treat all tiles as roads
7) philosophy - +10% great people rate
a. nietzsche +15% military in enemy territory
b. pragmatism +20% wonder production
c. idealism 50% happy --> culture
d. existentialism +50% great people rate
e. methodic doubt +10% science
Basically i think the social policy thing needs to be redone completely - if your going to force people to 'level up' their society then i think each of the tabs needs to be unique and balanced with respect to the rest of them. All catagories should be available from ancient era so you can choose how your civ is going to be at the start.
So, heres my ideas as for the tabs:
1) Free Religion +2 happy
a. agnostic - 10% research +2 happy
b. atheist - 10% research +2 gold
c. multi-god - +3 happy +3 gold
d. one-god - +20% military in cultural borders.
e. enlightenment - +6 happy
2) tactical - 15% flanking
a. no terrain movement penalty
b. all units -20% damage from ranged attacks
c. double combat experience
d. allow passage across mountains
e. all units +1 movement +1 visibility
3) strategic - military building maintenance -25%
a. production speed of military buildings +25%
b. production speed of military units +25%
c. city fortifications 25% more powerful
d. tiles with defensive buildings +1 hammer +1 food
e. strategic resources for units +2
4) economic - capital +33% gold
a. roads 30% off
b. building maintinance 20% off
c. trade routes +20% yield
d. merchant city specialists +2 gold
e. trading post +1 gold
5) culture - 5% of culture added to happyness
a. +100% culture in wonder cities
b. -50% culture cost of tiles
c. culture building maintenance -25%
d. -25% culture cost of social policies
e. great artist tile improvement also yields 3 happy
6) organization - +10% production
a. -10% building maintenance
b. 10% food storage empire wide
c. 5% empire wide gold
d. workers 50% faster
e. workers treat all tiles as roads
7) philosophy - +10% great people rate
a. nietzsche +15% military in enemy territory
b. pragmatism +20% wonder production
c. idealism 50% happy --> culture
d. existentialism +50% great people rate
e. methodic doubt +10% science