Ideas to make commerce more interesting

Maikibu

Chieftain
Joined
Nov 4, 2016
Messages
1
Hi everyone,

I really like the way they changed commerce in Civ VI, but I feel like it could easily be made much more interesting, as well as more balanced.

Right now you have very little incentive towards trading with close cities (which makes no sense from a historical point of view) since commerce starts giving you yields from the very turn the trader unit begins his journey. Furthermore, traders are very expendable post-early game, making the risk of them dying very acceptable.

What I would do instead is making commerce a "boost like mechanic", like research agreement or projects in cities. Traders wouldn't benefit you from the moment they leave the city, but only on the turn when they come back, carrying a big chunk of gold and other stuff. Aside from being more believable, this would add depth to the game in two more ways:
- Cities that are already connected by a road would be faster for the trader to travel to and from (just like for any other unit).
- Longer trade routes could actually be made much more profitable, as the risk and time required goes up.

To prevent short routes to spam you with notifications and "new route" choices, they should also be made automatic. If you want to change route, you click on the trader and select a new destination.

Finally, one last tweak needed: there should be a malus if you have multiple cities engaged in commerce with one single foreign city. Right now it's too easy to get rich: find a city that gives a lot of gold and create trade routes from each of your cities to that city. This tweak would force you to expand your trade network and explore more of the map if you want to get the best out of commerce.

Thanks for reading!
 
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