If non-Steam topic allowed, new info (Russian interview with Dennis Shirk)

Pazyryk

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This has been linked at Apolyton for a while now. I haven't seen the info here and it's not in the confirmed features thread, so I thought I'd post it.

http://civgames.wordpress.com/2010/04/30/интервью-с-деннисом-ширком-страна-игр/

This is my favorite part and is new info, I think (Google translation):

"Dennis Shirk: The game uses three to four basic resource. "Food" and "production" remained exactly as they are accustomed to veterans series. But the familiar concept of trade are no more. "Gold" and "science" is now divided and "mined" in different ways. This encourages players to long-term planning of empires, and bad practice to pull up and down sliders distribution of money each turn optimizing costs, disappearing."

I'm not sure this means that there is no slider at all, but I'm very happy that Gold and Science will now be treated as different game elements (like food and production). In the past, they've always been a byproduct of commerce (distributed by the slider) and were therefore essentially equivalent and interchangeable. So now, if you are headed for a revenue crunch, you can't just go on building libraries and universities. (This was always the optimal choice before if your slider was >50% research, regardless of whether you really needed money or research.) You could also have true "Financial" or "Scientific" traits now that really differed in their effect, which was not really possible with the previous slider-determines-all system.
 
found this one to be the most interesting

You often mention a new system of diplomacy Civilization V. In connection with this - the question. How about the casus belli (casus belli)? The fact is that in Civilization IV sometimes even peace-loving "going on you" for no apparent reason, even if previously treated you kindly.

Dennis Shirk: Similar situation will arise in the new part. For example, Gandhi will try to act in its peace-loving style. But he will not fail to exploit the situation and start a war, if the player himself would ask for it. In Civilization V, we hope to motivate AI more logical and understandable

I guess they still haven't got rid of the random attacks by friends
 
Oops! My apologies to NeverMind. I didn't read that far into the threads and it really has been drowned out by stuff I just don't care about. I'll post in that thread instead.
 
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