I'm as new as it gets

Soonerd2

Chieftain
Joined
Apr 12, 2007
Messages
8
Location
Oklahoma City
I just bought this game and remember having played the old one on Nintendo or Super Nintendo, and loved it. Anyway here are my (probably too broad) questions. I played last night and didn't make it too long.

1. I get into the game and establish a city, start building roads, irrigating, mining, and so forth and "The Treasury is dangerously low." How do I get funds or gold?

2. The AI has multiple towns and way more technology and far more spread out on the map by now. Are they up to thier eyeballs in debt? I would be. Or I couldn't make more settlers, warriors because my towns aren't growing.

please don't be too harsh, I just want to play the game. Thanks everyone
 
1. Work the land, and only buy the units and buildings you need.

1b. Work with the sliders in the F1 menu

2. The AI usually doesn't get a lot of money (On lower levels). Also, don't spread out your cities like they do, it allows them to go in between the crevices and settle/blockade you.

EDIT: I may not be the best advice giver here, I'm sure many others can give better advice.
 
1. Work the land, and only buy the units and buildings you need.

1b. Work with the sliders in the F1 menu

2. The AI usually doesn't get a lot of money (On lower levels). Also, don't spread out your cities like they do, it allows them to go in between the crevices and settle/blockade you.

EDIT: I may not be the best advice giver here, I'm sure many others can give better advice.

Good stuff I appreciate it.
 
Welcome to CFC, Soonerd2!

To add my two cents:

1a) Build roads and make sure your citizens are working tiles that have roads.
1b) Too many buildings or too many units will choke your economy.
1c) Get out of despotism.

2a) The AIs are probably trading techs amongst themselves. Try some trading and see what you can pick up.
2b) If your cities aren't growing, they're not producing excess food over what is needed or they've hit the population cap (6 or 12, depending on fresh water or aqueducts).
 
Welcome to CFC, Soonerd2!

To add my two cents:

1a) Build roads and make sure your citizens are working tiles that have roads.
1b) Too many buildings or too many units will choke your economy.
1c) Get out of despotism.

2a) The AIs are probably trading techs amongst themselves. Try some trading and see what you can pick up.
2b) If your cities aren't growing, they're not producing excess food over what is needed or they've hit the population cap (6 or 12, depending on fresh water or aqueducts).

Thanks guys keep em coming.
 
Build Marketplaces (available with Currency) in your more productive cities. These will boost the city's economy, and thereby, your empire's economy.

If all else fails, try playing a Commercial civilization. These get extra commerce in city- and metro-sized cities.
 
Go to the Domestic Adviser(F1) and there are 2 sliders Science(on top) and Entertainment(below) you change how much goes to each in increments of 10%, whatever is leftover goes to tax(i.e. if 50% goes to science and 10% goes to entertainment, then 40% goes to tax).

Edit:XP with aabraxan
 
I'm going to give a very specific early-game example so you can see what's going on. For some reason it took me many games (months) before I recognized this in my own playing.

Each town in Despotism will support 4 units. For my early game that usually means the worker you start with and 3 warriors/scouts for exploring. The moment you build either one more warrior/worker/settler/building, the game deducts 1 gold per turn (gpt) until you get that 2nd town down to support another 4 units.

The 10 gold you have in your treasury when the game begins usually just covers enough to get a second settler out and, of course, the calculation becomes more complex as you get more and more towns. Your second town might, for instance, support a barracks or granary, 1 more warrior, 1 more worker and the 3rd settler. In addition, you usually need to be spending gold on research. The more towns you have, the more units you can have. Once you get out of Despotism, the rules vary from one government to the next, but almost anything is better than Despotism.

If you're aware of how the unit support system works, it's easier to understand why you get into a negative cash situation. :)

Of course, there are additional ways to earn gold and it can be used for many purposes, but this is how the towns alone work.
 
Yet another quaestion or two
1. Best reccomendation for working the land? I irrigate the heck out of everything, and I'm clueless on what and where to mine. I mine where I see gold.

2. (Possibly connected with #1) I don't seem to ever have the ability to dedicate $ to science and entertainment. I'm sure there are a million reasons why, but I just never have the funds to do so.

I'm aware of the broad plane these questions are on but it's frustrating because this is a very very addicting game and I can't stop!

Thanks everyone
 
Food

The simple rule of thumb is to irrigate plains and mine grass. An additional rule is to irrigate food bonuses, such as cows.

More complex explanation:
under despotism, there is a tile-penalty. Everything citizen that produces more than 2 of something, produce one less.

So if a citizen was working a grass tile, it would produce 2 food, if you add irrigation, it would produce 3 food, but if you are in despotism, it will produce 2 food anyway.

So under despotism, irrigating grassland is a waste!
irrigating plains is not, because plains give 1 food irrigation adds 1, so its 2 food.
Irrigating flood plains is also not a waste. A flood plain has 3 food, 2 under despotism, 4 with irrigation, thus 3 under despotism.

Early on, food is power, more food means more citizens working, means more of everything, but due to despotism, irrigating everything isn't an option. So only irrigate those tiles that can break through the penalty. Such a flood plains, or whines-on-grass, or cows, or wheat, etc.

Once out of despotism, look at each city, irrigate what is needed for it to be at its max size (12 citizens need 24 food to live) and maximize shields (thus mining) without letting the city starve.
The highly corrupt cities, far away from your capital, only need irrigation, food is never lost to corruption. Use the surplus food to support specialist, preferably scientist.

Commerce.

A road adds +1 commerce to the tile it is on, make sure every citizen is working a roaded tile. Especially under the republic government, as the republic bonus only works for citizens that produce at leas 1 commerce to start with.

To ensure that you have enough tiles improved, make sure you build enough workers. The no#1 mistake of new players is that they don't build enough worker units.

Also, make sure you don't build city improvements you don't need. Some rules of thumb:
Only build barracks in cities that are producing military units. (and artillery type units, such as catapults don't need them either)
Only build a granary in cities that will be used to pump out settlers or workers, not in every city.
Only build a library if the city is producing at least 10 base science.
Only build a market if the city is producing at least 10 base tax.
Only build a market if the city has at least 4 lux resources connected.

Military, its the same thing: If a city is not going to be attacked anytime soon, having a defensive unit inside is a waste of unit upkeep. One thing new players often do is put 2 spearman in every city. But if a unit is never going to see any battler, they are a waste. Better build fast moving offensive units and attack incoming hostile units before they get close to your cities. Defend your empire, not your cities.

last but not least, more cities means more of everything. So expand, expand, expand, expand. At the very least do not stop expanding untill the borders of your civ meat with the borders of other civ. And even then, declare war and keep expanding anyway.
 
So I'll save Funds by just keeping my military uinits just outside of town? If thats true, good to know. Will they starve outside of town?

Also, I should just put a road all over every tile of my towns? I've just got the main road going from town to town.

Thanks for the info man.
 
So I'll save Funds by just keeping my military uinits just outside of town?

No. What MAS was saying (if you're referring to the line "having a defensive unit inside") is that most of your towns won't require any defensive units at all. Under the Republic form of government, military units don't have any Military Police function, so defensive units in your core cities that never see any action, are just sitting there costing you gold.

Will they starve outside of town?

No. Military is supported solely through the treasury (gold), not food.

Also, I should just put a road all over every tile of my towns? I've just got the main road going from town to town.

Eventually, yes. You won't have enough workers to do it all at once and it takes a long time to do this, as your empire should keep expanding. So you'll have to learn to prioritize your road-building. Ideally, though, every tile that is being worked by a citizen should have a road.
 
So I'll save Funds by just keeping my military uinits just outside of town? If thats true, good to know. Will they starve outside of town?

Each unit above your free upkeep limit (look at the military adviser screen for this) will cost your gold per turn upkeep cost. It doesn't matter where it is stationed.

My point is, that your should not build units you are not going to use. If the unit is doing something, than that would be gold well spend, but if it is doing nothing for you, you would be wasting the upkeep cost for it, in fact, you would be wasting turns and shields for building it at all.

You can defend your land better with offensive units, attacking incoming hostile units. You can do this with fewer units.


Also, I should just put a road all over every tile of my towns? I've just got the main road going from town to town.

You'll eventually want to have a road on every tile in your empire, even if only because it allows you to move around troops more easily.
Prioritizing connecting cities and resources is good. After that, make a point of putting a road on every worked tile. And then on roading everything else.
The faster you can road, the better! Building enough workers is the key.

A rule of thumb is to build 1.5 to 2 workers per city. (that does not mean that each city gets its own 2 workers assigned, only that you have 2 times as much workers as cities) Once all the tiles are improved and you have nothing else to do for your workers, you could rejoin them into slow growing cities.

An other rule of thumb is to build a worker in any city that has citizens working unimproved tiles.
 
Thanks for the input.
When other civs send troops through my territory I tell them to remove themselves and they do. They continue to do so over and over and over. How many times should I allow this before enough is enough? Last time they continually did it I went to war and wiped them out. Now other civs say they heard about my surprise attack on them. I warned them!!!!
 
The AI us stupid and will continually encroach upon your borders.

Make sure you declare war BEFORE you enter the enemies territory or else you will take a reputation (or attitude, can't remember) hit.
 
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