I'm going to keep playing Civ 3!!!

Originally posted by Zouave

Resource rates? If I couldn't have edited them up from the ludicrously low values Firaxis concocted I would have tied to sell this turkey on E-bay in December.

I personally think the resource rates are just right. The fact that you can have a civ twice as big as anybody else but be lacking a key resource is exactly the type of strategy this game needs.

And so what if the map generator can put 5 coals (the only ones in the game) on a 7 tile island. You have to alter your strategy to deal with that.

Without these types of things, once you've played the game five or six times, it is just doing the same thing over and over again.
 
Originally posted by Zouave

If people were smarter they would realize folks such as me have made it a better game for the rest of you.

Plsssssssssss... Zouave, don't claim u did anything for us, u just fill this forum with the same stuff over and over again... i see others making scenarios, maps and mods. Now if THESE people would claim they made the game better for us, that would be, by FAR, a more viable claim!
 
Oh grasshopper, you have much to learn. Zouave, it seems that the things you always complain about point to your inadequacies as a player. Civ3 is not a one-dimensional game - a player must balance military needs/warmongering desires with cultural development, economic development, trade (including techs, luxuries, and resources) and diplomatic relations. You are obviously a one-dimensional player - you would not be having these constant problems with culture-flipping and diplomacy if you had the desire or ability to play the game along these dimensions. Many players have talked on this and other threads of their ability to conquer other cities w/o culture-flipping problems (hint: your wars must be short, followed by a consolidation phase before further warring, if you don't have a large cultural lead). Many players are able to successfully manage their relations with the other civs (hint: trade, build up your economic base if you don't have the luxuries and resources to trade). Why is it that *you* seem to be unable to manage the multi-dimensional aspects to Civ3? My only complaints about Civ3 is that culture does not have *enough* of an effect, same as for other aspects - the game still rewards warmongering too much. But Civ3 is lightyears ahead of Civ2, precisely because you can't just make a stack of doom and expect to win the game in 20 turns.
 
I think that the overall game experience outweighs that minor annoyances from time to time. It is a strategy game so your strategy should be formed to compensate for the untimely culture flip or running out of a resource. The strategy aspect is everchanging.
 
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