Friendly criticism:
Awesome, you got a kickstarter campaign rolling, a lot of people don't even try. Kudos for that.
More in depth criticism:
Concept: There's a lot of
Cold War Era videogames, what makes this one stand out?, knock that out quickly.
Video: The video is very dim. Get better lighting equipment. If you can't, try getting as much light as possible (hell, even try shooting the video outside). I want to focus on the game, not the quality of the video.
Audio: Keep the script shorter!. The presentation is way dense (and I could not care less about the cutting your hair part). Keep it short and simple. Show us the game!.
Presentation: Have more graphics on the screen. Have more concept art. You need to have a believable dog & pony show for your audience.
Also being a gamer is not a good collateral. Do you have any more games under your belt?, mention them!. Are you a programmer or an artist, mention it!. Even
Tim Schafer had to present himself properly:
Tim: Oh, sorry. Didnt see you there. I was just dabbling in one of my many impressive hobbies. Im Tim Schafer.
Tim walks out through the drum set, knocking over cymbal and drum stands.
Tim: Besides drumming, skydiving, and, like, charity or something, one of the things Im most passionate about is making games.
Tim is now standing by framed concept art for Grim Fandango.
Tim: And one of my favorite types of games to make is adventure games.
And he knocked that out on the 40 second mark. Tim's a pro. Study his video, it's very concise and entertaining.
Making games is also hard as hell, even the very mighty
fall. Which also leads me to the next point.
Moneys: You can't make a game with 700 dollars! Well, you can, but then again, why asking for such a low amount of money?, ask for at least 10 times that amount!. It seems you sort of ask for that amount, but it's a bit confusing the way you ask for it. Instead of asking for 700 in hopes of getting 7000, just downright aim for 7000 (I'd aim for 70k though, all you need is a good dog & pony show).
And that's my take on it. I know creating a kickstarter is hard, and who knows, maybe you'll make all the money you are asking for (which would be awesome). But still, I have some knowledge of design and this is my take on your kickstarter. There's a lot about it that's awesome though, but I had to read the entire thing to find that out (I should had understood the entire thing within a few minutes, Schafer style baby!).
Believe me when I tell you I'm not trying to pick a fight, I'm also a struggling videogame developer, criticism is just part of the process. And I'm probably wrong in a few of my points there, but there's a few points that might help you there.