IMHO there are to few armored and air units.

Grit

Warlord
Joined
Feb 1, 2006
Messages
113
Yeah this may sound stupid but the people at firax seem to have exclude apc, helecopter transports and other important units in this variation I was looking for more variation and creativity in this field when civ 4 was released:rolleyes:
 
APCs and transport helicopters would be a useless complexity that would add no strategic value to the game.
 
They wouldn't be useless if you were allowed to load units inside of them (like with ships) to make use of the APC or helicopters superior movement. But I guess you must like all your 1 movement point units spending dozens of turns to cross enemy lands, huh? :rolleyes:
 
I never spend dozens of turns crossing enemy lands. I road outside their culture and spend at most 4-5 turns reaching the nearest city.
 
The game already has apcs. Mechanised infantry are infantry divisions equipped with apcs and vehicles to get around, hence why they get 2 movement points.

Transport choppers would be nice.... or they could just give us our lovely paratroopers back!

I reckon they could squeeze another armoured unit in before the existing tank unit. If they made a unit like the world war one tanks, they could put it in somewhere between riflemen and infantry. Make it a dead end tech, so its optional whether you have them or not, and give it 1 movement about 16 strength and 50% vs machinegun + mounted.
 
Since armor comes in the late game for me, I rarely build tanks or gunships.
Because the defensive bonuses my enemies get from fortifying all game, it is a crap shoot for me to go to war.
Likes peace and culture.
 
jimbob27 said:
I reckon they could squeeze another armoured unit in before the existing tank unit. If they made a unit like the world war one tanks, they could put it in somewhere between riflemen and infantry. Make it a dead end tech, so its optional whether you have them or not, and give it 1 movement about 16 strength and 50% vs machinegun + mounted.
Well the thing is, WWI tanks never played a significant role. While you're suggestion is balanced they'd just be a distraction and not really add anything worthwhile to the game.
 
On a side note, what's up with cavalry upgrading to gunships? Gunships are NOT the modern cavalry! Tanks are. They always have been.

But yeah, too few air and armored units. I would love a more robust and varied modern military, but I'm not sure we'll ever see it.
 
Holycannoli said:
On a side note, what's up with cavalry upgrading to gunships? Gunships are NOT the modern cavalry! Tanks are. They always have been.

But yeah, too few air and armored units. I would love a more robust and varied modern military, but I'm not sure we'll ever see it.


Historically the old USA Cavalry units are now designated as Helicopter units. :p
 
Historically tanks were very poorly used in WW1 hence why they werent overly significant. The British basically through away their technologicalwonderweapon in 1916 by not using them in force and using them in poor tank terrain.

By 1918 better tactics were in use, and the British tanks were devestating. I forget the battle, but more miles of German terrain were taken in a couple of hours with the tanks then what would have taken weeks using the standard Infantry wave attacks.

Having WW1 tanks as a standalone tech wouldnt really be worthwhile, though maybe as a precursor to what is currently the main tank in Civ4 (the one with the Sherman modle).

"Cavalry", at least is the US army, and what is used in Civ 4 were the dudes on horses that spent their time fighting "Indians" and making Last Stands, etc etc. During WW2, horses were replaced with Armoured Cars, but were still refered to as Cavalry as they were used for scouting and recce work.

In the 1960s, shortly before Viatnam, the US army began experimenting with Infantry riding into battle on helicopters, and these troops became the new "Cavalry". There is an excellent book out there called "We Were Soldiers Once and Young" by Hal Moore (Mel Gibson made the crappy movie losely based on this book), and it deals with the first major battle of this new cavalry. They were even named the 7th Cav, the same unit as Custar!

In Civ 4, guys on horses morphing into helecopter gunships is a lose abstraction of the transistion of 100 years of history that it took for real life US cavalry to become airmobile Infantry in helicopters. Its just a pity they chose to represent them as Apache gunships instead of Vietnam era Huies.

[/history lesson over] :mischief:
 
Gherald said:
APCs and transport helicopters would be a useless complexity that would add no strategic value to the game.
How would they be useless? You load, say, 2 units inside a transport helicopter and fly it across a large lake, or hilly terrain, and get them there in a quarter of the time.
 
I think Radar Artillery should be included.
 
Nautil has made a chinook helicopter just look on unit graphics for it when adding it to you game just have it as a defensive unit and set cargo to carry land units and there you have it a air transport unit (you could also do the same for your mechanical infantry too...) i have my chinook transporting 3 marines my UN mech infantry carrys 3 UN marines and my MI26 helicopter carrys 1 artillery unit (all in all i think you guys should look in unit graphics before moaning about whats missed as most if not all the units have been made by modders)
 
paratroopers are a must have for the game. Does anyone know if they will be in expansion or not, because if they werent it would be a severe let down for me!!
 
If i may interject i would like to see like a flack panzer (add your variants for other nations) and mobil arty. These looked and most of the times acted like tanks. On the topic of air units I think that in the main game the fighters being able to bomabard and such like bombers is obsered there should be like hueies,and IL2s(fighter bobmbars) just to add a little variety.
 
I too miss paratroopers. Along with paratroopers, An “Air Drop” or “Airborne” promotion for Infantry, allowing them to act as paratroopers would be nice as well.
 
Grit said:
If i may interject i would like to see like a flack panzer (add your variants for other nations) and mobil arty. These looked and most of the times acted like tanks. On the topic of air units I think that in the main game the fighters being able to bomabard and such like bombers is obsered there should be like hueies,and IL2s(fighter bobmbars) just to add a little variety.


If you look in civ4 unit graphics part of this forum you will find a flack unit, mobile artillery, mobile sam unit, alsorts of air units from the f117 stealth fighter to the spitfire, (most made by Nautil) and a bunch of choppers, a load of tanks,

And just to point out fighters bomb in real war just take a look at the gulf war 1 and 2 the USA and we the British both used bombers and fighters and still use fighters to kick ass
 
Still I think its kinda Obvious that this unit should be there. Its not like when guys started droping bombs and stuff out of their planes during world war 1 that some guy didn't say something like "Hey hey guys what if we could shoot something in the air ya know, and and it could blow up and shoot down the guys who are shelling us"
 
i never played civ III, any version, how was the paratooper concept implemented in the game????
... many mods are inculding anti-tank units such as bazooka
world war I tank or probably just a bit later i think was the mark v tank also included in mods
and gunships are anit-tank unis;)

gunship = 100% vs. armor

i want land transports...:sad:

agreed there should be more units in general, but they should be balanced,

the flight system as discussed else where should change. iwant to attack enemy airforce not just defend with my airforce...
and there were talks of naval battle in other threads as well
 
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