Immigration

Teabeard

Prince
Joined
Oct 3, 2004
Messages
372
I would like to see immigration represented in this game. The way it would work is citizens from unhappy cities would migrate to happier cities or to more productive cities or to more culturally advanced or democratic cities. What you might see happen is people in a despotic government may flee to a neighbouring democratic country and live there instead. I suppose if you are a despotic country there could be a Berlin wall wonder which drastically cuts down immigration to other Civs.... America as a Civ is comprised completely of immigrants so this is important to represent in the game.

Thoughts?
 
I quote myself:

Some simple, doable, enhancements to culture:
1)culture units, units that emit culture just like a building. Mission, televisor, publisher
2)culture instead of ethnicity; culture is in citizens, not in land
3)migrant units, cost pop, can merge with enemy cities to become citizens of their nation that retain your own culture
4)cultural spies; an espionage option of attempting to convert citizens to another culture
5)cultural hybridization: by doing something, say building a building or researching a tech, you can assimilate another culture to become a new culture that encompasses both. For example, as the chinese you could assimilate the mongol culture creating a sino/mongol culture, and instantly all citizens in all cities which were either chinese or mongol would have a chance to become sino/mongols (the culture you would now be playing for the victory of)
6)you would play a culture, and win when it won, either politically by the usual methods, or culturally by encompassing a percentage of the worlds citizens. you would control the political destiny of all cities dominated by your culture, unless they were dominated by someone's military.
7)new cultures would also spontaneously arise, and sometimes hybridize
8)culture flips would be capable of creating new political entities

I guess I should add:
9) emigration: if a citizen of a city is of your culture you can make that citizen into a migrant unit, even if you don't control the city.
 
Make enemy's citizens migrate? Sounds a bit harsh ;)

My only question about that would be the resources used in that - obviously you can't build a migrant unit with the city's resources, as they are not yours to assign... but perhaps through gold or espionage (which, currently, would require gold anyway)...

Nice idea, Tholish.

Teabeard, you might want to remember that they are actually native americans living in the USA today, and they have been for quite a while now... That said, would they be considered or not, given that they seem to have a Civ of their own (kind of...)

In fact, I imagine that in 4000BC they wouldn't have any immigrants amongst their population. Then again, back in 4000BC, the American civilisation that we refer to in the game didn't even exist... (Although neither did the English as we know them today, and I guess many of the other Civs in the game). I guess even Sid has to casually forget a few things in the name of gameplay ;)
 
My suggestion:

- Any unhappy citizen has a certain chance each of becoming an AI-controlled migrant unit who would then attempt to re-locate to another city/civ.

- You could capture (or re-capture) migrant units and re-settle them, but they would be very unhappy.

- Migrants would eventually settle in cities and would prefer democratic cities with high culture and happiness. If the migrant is from another civ, you could choose whether to accept the new immigrant or not.

- If you are a cultured, democratic civ and have ships on the shoreline, migrants might apporach and ask to board. If you accept, the migrant would come under your control you could settle these migrants anywhere.

- If you wanted, you could also produce your own migrant units for a smaller shield cost than a worker would be.
 
To quote Barney, "I like it." Maybe stuff like culture and laws and employment could cause a migrant to leave. IT would then go to other cities depending on gov't, ease of access, and resources. For example NYC can easily be gotten into from boats. It has lots of opportunities and a good gov't, at least it did 100 years ago. It's also more well known than Cape Town or Christchurch. If those civs want to get more immigrants then they can change gov'ts or create more jobs or something, even propaganda in the enemy civ.
 
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