Immigration

  • Thread starter Thread starter BorderPatrol
  • Start date Start date
Well, as it stands, the only reason citizens are going to leave your civ in civ 3 is nationality. That's all that's been discussed anyway. If you take a city by cultural influence or by force, the citizens will still retain their original nationality and some of those citizens may defect and go back to their original civ.

I don't know if there are going to be any wonders that affect this or not, but I kinda doubt it since it won't be that big a part of the game.

I think that this would be a concept that could be expanded on extensively with the addition of culture. But all that's been mentioned so far is the nationality thing.

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Originally posted by TheDuckOfFlanders:
And what about a berlin wall wonder keeping the emmigrants inside?

It would be bad PR for Firaxis to include the Berlin wall in Civ3. They'd never do it.

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Civilization I Master of masters and webmaster of Civilization III Arsenal
 
from TTG:
It would be bad PR for Firaxis to include the Berlin wall in Civ3. They'd never do it.

So the Manhatten Project is good Pr?
confused.gif
 
I don't see how the Berlin wall could be bad P.R. It was very important in the negotiations at the end of WWII. I think it would only fit into the increasing involvement with negotiations somehow. The Berlin wall would help to keep your people in and the enemy out, but it would hurt your trade of valuable resources.

To open up trade you could take it down later when there is less of a threat from your neighbors.

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Immigration was a major factor in the game Lords of the Realm...There, keeping up happiness and food brought more people in, bringing up the working population, which is pretty much the same as the We Love the King Day. Couldn't it be said that WLT_ Days represent immigration? Immigration could be implemented in Civ3 as a sort of civilization-wide WLT_ Day when your culture is a certain amount higher than the average of all other civs...
 
Um, BorderPatrol, in the Eastern occupation zone (the Soviet one) of Germany all kinds of merchandise were flowing in like rivers into the ocean and during the time of the Berlin Wall this was used kinda like 'publicity' (or shall I say propaganda) to lure western countries into the belief of how communism is great. And due to all that trade going on East of the wall most wares were many times cheaper than their counterparts in other countries...

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The Dark Lord has spoken
 
the way i think about is... The cultural rating of a civ is just a value is totaled over a number of turns based on the the various improvement you may have built. So the more you build and the earlier you build them, the higher your rating will be. You've also got your population which gradually increases as your civ grows. Whether or not immigrants will join your civ depends on the RATIO of your cultural rating to your population. If your pop is small but you have good culture, and hence a high ratio, people will want to join you. However, as more and more immigrants join you, your population increaes but your cultural rating stays the same, your ratio actually decreases. so less and less people will want to move into your civ. This way you wont get into the problem of higher pop->higher culture->even higher pop cycle. and you actually have to build more and more structures to increase your cultural rating and hence your desirability to others.

my 2 cents.
 
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