Cokolwiek
Prince
- Joined
- Dec 17, 2019
- Messages
- 512
Yo,
I'm gonna keep this sweet and short. Rules are simple full authority, but no wars in the first few eras. I am certain authority is going to rock this, and will outperform progress. It is a test if authority is too powerful when at peace due to its great production, gold, culture (yes), and settling potential. I found its obvious but some people were unconvinced so here we are. China, immortal, epic, pangea, 8, 16. Some of the screenshots you can judge yourself, they are to show strength of my cities and yields and science and culture, and are self-explanatory, so I didn't comment on them. I tried to take them every forty turns or so.
There has been a lot of discussion how authority and progress should be adjusted. I was a voice that authority is brutally overpowered both when it comes to peaceful development and warmongering.
Another reason to post this is to check if balance changes we were discussing in the deity thread are relevant at other difficulties. I also wanted to see if indeed tough happiness, city locking and food being worthless is mostly deity thing. Lastly I done this to check if I don't play well enough to deity and if immortal is challenging for me. Long story short, immortal is a yawn and I feel like I already won this game even if I am five techs behind the current score leader. Immortal is a cakewalk. Deity many times also is, but I'm sure I wouldn't be able to get as many wonders, cities, yields on it. I will repeat this challenge on deity, of course. This is April version, though I increased war approach of AI towards player and other AIs nearly twofold (it's not enough by the way).
I don't intend to finish this playthrough, but probably will.
I have a problem with taking screenshots, I was using Lightshot app, so some are missing.
This is the bug when taking screenshots I was talking about. More than half ended up this way.
Very standard for me, wheel first, monument, stonehenge (springtime of course), trapping, pottery, first settler founded Xian (monument first, then herbalist), archer bought to go barb hunting, as worker wouldn't be able to do anything useful yet, invested shrine, second settler up north to forward settle Russia, those cities were built without imperium by the way, free settler founded Chengdu to block off Washington. I hard built one worker in the capital at some point (there was no useful buildings to build, only walls and market which weren't needed, I decided against hanging gardens (rightfully, I was twelve turns off), and settler spamming was already delegated to other cities), bought the rest of workers.
My cities on turn 136, look how powerful they are, I've been investing in herbalists, then monuments, then shrines and wells, some invested (then councils, paper makers (invested), barracks, arenas(usually invested)). I am swimming in gold. This is the power of authority, you settle a city, it immediately finishes first building and gain a tile, then you invest in monument so it can repeat that tile into production and gold mechanism. I founded third religion, very comfortable, completely different than at deity, of course I went apostolic and churches as I want culture, strong capital (I am considering artistry or fealty) and WLTKD synergies with my ability, maybe fealty, for sure with synagogues and industry. I was also able to grab terracotta and angkor wat without any substantial racing, AIs are sleeping compared to deity. It's not that different from deity, they are strong, but like -20% slower in wonder policies, settling, which translates to huge difficulty gap. And it's kinda boring.
I was going to settle another city just north from Frankfurt but Germany beat me.
I decided I need to enhance first to get synagogues (plus 10% science in all cities during WLTKD will give me more than scholarship, apart from the building other bonuses) and mendicancy (which give will give me enough faith to use my all faith sinks (synagogues, then missionary spam and reformation which will be another faith building, maybe monasteries, then churches) and much needed plus two culture on every city.
I am the first to enhance and just about to begin my real power spike with yields from authority finisher, apostolic tradition, and religion buildings. Don't think any wonders are necessary or crucial until renaissance. I bought most of the bowmen. I will aim for the globe maybe (I am upper tree-focused, don't even have bronze working and iron yet) and definitely sistine and summer palace, maybe taj mahal even. Don't know if I will try pisa, it's a detour. Right now I am 5 policies and one policy behind the two top AIs, but I will make up very quickly now, I don't see any powerful contender. Monasteries would be amazing and nobility would be amazing but I will pass probably and focus on artistry. Statecraft in my position is the worst option, I have five city-states around me, but mostly mercantile, no cultural, only one militaristic. Spies wouldn't be useful because I am going to catch up very quickly now, trade routes to city-states are meh, I prefer internal. There's much more happiness, production, great people, golden ages, culture and also slightly more science in both fealty and artistry. I think the most powerful would be fealty, but I will probably try artistry.
I would like to hear what do you think of authority peaceful power (it's amazing and evident) and also what enhancers and policies would you take now. I'm pretty sure mendicancy and synagogues are the best in my position though, am I missing something?
I'm gonna keep this sweet and short. Rules are simple full authority, but no wars in the first few eras. I am certain authority is going to rock this, and will outperform progress. It is a test if authority is too powerful when at peace due to its great production, gold, culture (yes), and settling potential. I found its obvious but some people were unconvinced so here we are. China, immortal, epic, pangea, 8, 16. Some of the screenshots you can judge yourself, they are to show strength of my cities and yields and science and culture, and are self-explanatory, so I didn't comment on them. I tried to take them every forty turns or so.
Spoiler :
There has been a lot of discussion how authority and progress should be adjusted. I was a voice that authority is brutally overpowered both when it comes to peaceful development and warmongering.
Another reason to post this is to check if balance changes we were discussing in the deity thread are relevant at other difficulties. I also wanted to see if indeed tough happiness, city locking and food being worthless is mostly deity thing. Lastly I done this to check if I don't play well enough to deity and if immortal is challenging for me. Long story short, immortal is a yawn and I feel like I already won this game even if I am five techs behind the current score leader. Immortal is a cakewalk. Deity many times also is, but I'm sure I wouldn't be able to get as many wonders, cities, yields on it. I will repeat this challenge on deity, of course. This is April version, though I increased war approach of AI towards player and other AIs nearly twofold (it's not enough by the way).
I don't intend to finish this playthrough, but probably will.
I have a problem with taking screenshots, I was using Lightshot app, so some are missing.
Spoiler :
This is the bug when taking screenshots I was talking about. More than half ended up this way.
Spoiler :
Very standard for me, wheel first, monument, stonehenge (springtime of course), trapping, pottery, first settler founded Xian (monument first, then herbalist), archer bought to go barb hunting, as worker wouldn't be able to do anything useful yet, invested shrine, second settler up north to forward settle Russia, those cities were built without imperium by the way, free settler founded Chengdu to block off Washington. I hard built one worker in the capital at some point (there was no useful buildings to build, only walls and market which weren't needed, I decided against hanging gardens (rightfully, I was twelve turns off), and settler spamming was already delegated to other cities), bought the rest of workers.
Spoiler :
My cities on turn 136, look how powerful they are, I've been investing in herbalists, then monuments, then shrines and wells, some invested (then councils, paper makers (invested), barracks, arenas(usually invested)). I am swimming in gold. This is the power of authority, you settle a city, it immediately finishes first building and gain a tile, then you invest in monument so it can repeat that tile into production and gold mechanism. I founded third religion, very comfortable, completely different than at deity, of course I went apostolic and churches as I want culture, strong capital (I am considering artistry or fealty) and WLTKD synergies with my ability, maybe fealty, for sure with synagogues and industry. I was also able to grab terracotta and angkor wat without any substantial racing, AIs are sleeping compared to deity. It's not that different from deity, they are strong, but like -20% slower in wonder policies, settling, which translates to huge difficulty gap. And it's kinda boring.
Spoiler :
I was going to settle another city just north from Frankfurt but Germany beat me.
Spoiler :
Spoiler :
I decided I need to enhance first to get synagogues (plus 10% science in all cities during WLTKD will give me more than scholarship, apart from the building other bonuses) and mendicancy (which give will give me enough faith to use my all faith sinks (synagogues, then missionary spam and reformation which will be another faith building, maybe monasteries, then churches) and much needed plus two culture on every city.
Spoiler :
Spoiler :
Spoiler :
Spoiler :
Spoiler :
Spoiler :
I am the first to enhance and just about to begin my real power spike with yields from authority finisher, apostolic tradition, and religion buildings. Don't think any wonders are necessary or crucial until renaissance. I bought most of the bowmen. I will aim for the globe maybe (I am upper tree-focused, don't even have bronze working and iron yet) and definitely sistine and summer palace, maybe taj mahal even. Don't know if I will try pisa, it's a detour. Right now I am 5 policies and one policy behind the two top AIs, but I will make up very quickly now, I don't see any powerful contender. Monasteries would be amazing and nobility would be amazing but I will pass probably and focus on artistry. Statecraft in my position is the worst option, I have five city-states around me, but mostly mercantile, no cultural, only one militaristic. Spies wouldn't be useful because I am going to catch up very quickly now, trade routes to city-states are meh, I prefer internal. There's much more happiness, production, great people, golden ages, culture and also slightly more science in both fealty and artistry. I think the most powerful would be fealty, but I will probably try artistry.
I would like to hear what do you think of authority peaceful power (it's amazing and evident) and also what enhancers and policies would you take now. I'm pretty sure mendicancy and synagogues are the best in my position though, am I missing something?
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