Hey guys,
Decided to get into VP again after a pretty long break. I did a warmup game of Poland on Prince (Standard VP + Community events) before this just to remember how to play the game, but it ended up being too easy and I just killed everyone with blitz stalwart heavy charge landships shortly after entering modern era. The map setting I used (communitas pangaea) caused everyone to spawn very close to each other with land connections probably caused that to happen but at least its a good warmup lol.
This time I will be playing 4UC Brazil on Immortal (I haven't played in immortal before), with a less military-focused civ at a high difficulty I thought it might be an interesting challenge. Even if I don't steamroll or even lose I will probably be able to learn something from it. 4UC also gives Brazil a very nice Ironclad UU, which should allow me to defend myself and maybe do some sea conquests from industrial era onwards.
I will be forcing myself to do maximum 1.5h sessions (and try to leave a day or 2 after each update) so that I don't rush and complete the game in like 3 days. It is my first time playing a slightly more peaceful civ, and at a difficulty above emperor, so please feel free to give some tips or strats since I will certainly be reading them.
Standard size Immortal setting on communitas VP fork with transparent diplomacy, circumnavigation and tech trading off. Events are on with community events mod to make them less boring.
4UC:
Amazonas - Ironclad replacement with innate Breacher and Riachuelo promotions. Both are kept on upgrades.
Sambadrone - Opera House replacement with 4 culture (from 3) and 10% culture boost (from 5%). 10% of culture is added to golden age points, and starts 10 turns of carnival when it is built.
Looks like my closest neighbor is Indonesia, which is kinda scary since they have an early (and scary) UU. Persia would probably be worse since immortals are pretty much unkillable with just archers, but looks like they are down south with all the mountain ranges inbetween. I won't be able to settle for Mt. Kilash down there, but settling at Uluru seems pretty solid.
The tech timing is pretty good with Rio having to wait just 2 more turns to start on the Stonehenge.
Turns out Indonesia does get a natural wonder of his own (as in, money). After exploring a bit up top, looks like the "island" just wraps around at a 1-wide channel as a huge choke point. That being said, if I ever get to war with Indonesia (which is basically going to happen regardless), having an alliance with Cape Town would completely block off all his melee ship UU, which sounds extremely promising. Having a closeby cultural CS is also really nice too.
Stonehenge is starting at the capital now. In hindsight, I think it's better to grow Rio to 4 pop before picking up tradition, since it's fairly unlikely that it will get stolen by others (maybe except for Egypt) but at least with this pace I would be getting it by t30.
Not growing Rio to 4pop by tradition opener was certainly a missed opportunity; there is no way someone is beating me to stonehenge here. Guess it will just be something to keep in mind when I play a tradition civ in the future (I usually go authority and do wars stuff). With so many forest tiles around, I will get a lot of value from renewal pantheon here.
Darius is at the south with a bunch of mountains between us, so it looks like I'm safe from immortals. As for scouting, I think I will just try and locate portugal (SE direction) before using my scout for beating up barbarians; I want to leave a bunch of undiscovered tiles for my recon UU.
With the early gold thanks to the luxuries, I am buying a worker at Rio to start improving the deer, and start building a settler to secure Uluru.
Meanwhile, Indonesia took progress and Persia took authority. At least I won't be fighting authority boosted Kris swordsmen, thank god.
The second city will be a 1-tile coastal city, between Uluru and the river. With the limited space, there's no way for melee ships to take the city, and the river and rough terrain all around will certainly help against ground units. Brazilwood camps are going to be on the other side, but I suppose it's fine. By settling the city it's also going to complete the barb camp quest from Cape Town, so that's pretty convenient.
In my capital, I am also trying to work enough forest tiles to get the pantheon bonus while growing the city at an acceptable rate; the deers and brazilwood camps are going to help quite a bit.
With Uluru, I think I can afford to not build a shrine just yet. However, Sao is basically a hammer-less city at the moment, so I will need to do something about that soon.
This was also the time when I realized that my military was garbage, so I started on an archer while researching trade to get a caravan to Genoa. After that, I think I'm getting writing to unlock libraries, before heading back and researching construction for walls so that I won't die immediately to Indonesia.
Speaking of which, they are now in classical era (probably by rushing the bottom path) and built pyramids a few turns before, so it probably won't be long until their UU starts popping up.
If possible, I would like a city between the 2 CS near the silk for a bunch more brazil camps, and another near the deer row as a buffer city between Indonesia. The latter city is pretty tight with all the flat land, and it might just get settled eitherway. Guess we will see what happens next.
With all those mountains separating me and Persia, I won't need to worry about them for a while. Meanwhile, Portugal is going to have some fun with authority immortals.
I am still considering whether I should continue exploring the map with my scout, or wait for my UU for the science/culture. Part of me wants to get in contact with more CS for quests, and civs for luxuries trading to start carnivals though.
Decided to get into VP again after a pretty long break. I did a warmup game of Poland on Prince (Standard VP + Community events) before this just to remember how to play the game, but it ended up being too easy and I just killed everyone with blitz stalwart heavy charge landships shortly after entering modern era. The map setting I used (communitas pangaea) caused everyone to spawn very close to each other with land connections probably caused that to happen but at least its a good warmup lol.
This time I will be playing 4UC Brazil on Immortal (I haven't played in immortal before), with a less military-focused civ at a high difficulty I thought it might be an interesting challenge. Even if I don't steamroll or even lose I will probably be able to learn something from it. 4UC also gives Brazil a very nice Ironclad UU, which should allow me to defend myself and maybe do some sea conquests from industrial era onwards.
I will be forcing myself to do maximum 1.5h sessions (and try to leave a day or 2 after each update) so that I don't rush and complete the game in like 3 days. It is my first time playing a slightly more peaceful civ, and at a difficulty above emperor, so please feel free to give some tips or strats since I will certainly be reading them.
Spoiler Game settings, 4UC info :
Standard size Immortal setting on communitas VP fork with transparent diplomacy, circumnavigation and tech trading off. Events are on with community events mod to make them less boring.
4UC:
Amazonas - Ironclad replacement with innate Breacher and Riachuelo promotions. Both are kept on upgrades.
Riachuelo: Immune to plague debuffs (boarding party), can move after attacking, and can attack again when it kills a unit.
Sambadrone - Opera House replacement with 4 culture (from 3) and 10% culture boost (from 5%). 10% of culture is added to golden age points, and starts 10 turns of carnival when it is built.
Spoiler Turn 0 :
Check attachments for t0 save.
Coastal start is exactly what I wanted to make use of the ironclad UU in the future. Don't really know how good luxuries are comparing with each other, but silk does give me some early money. Starting production is kinda bad (especially with those useless flat deserts), but at least I can see a lot of possible brazilwood camp tiles.
With this much forest around, renewal pantheon looks like a perfect pick. With a few 1food2prod tiles around stonehenge looks pretty doable if I manage to get to 3pop early; starting a monument with tradition seems pretty solid as well. Don't really see a point to not settle on spot here, especially with freshwater access.
Coastal start is exactly what I wanted to make use of the ironclad UU in the future. Don't really know how good luxuries are comparing with each other, but silk does give me some early money. Starting production is kinda bad (especially with those useless flat deserts), but at least I can see a lot of possible brazilwood camp tiles.
With this much forest around, renewal pantheon looks like a perfect pick. With a few 1food2prod tiles around stonehenge looks pretty doable if I manage to get to 3pop early; starting a monument with tradition seems pretty solid as well. Don't really see a point to not settle on spot here, especially with freshwater access.
Spoiler t9 Natural wonders and neighbors :
Looks like my closest neighbor is Indonesia, which is kinda scary since they have an early (and scary) UU. Persia would probably be worse since immortals are pretty much unkillable with just archers, but looks like they are down south with all the mountain ranges inbetween. I won't be able to settle for Mt. Kilash down there, but settling at Uluru seems pretty solid.
The tech timing is pretty good with Rio having to wait just 2 more turns to start on the Stonehenge.
Spoiler t12 Starting stonehenge, CS plans :
Turns out Indonesia does get a natural wonder of his own (as in, money). After exploring a bit up top, looks like the "island" just wraps around at a 1-wide channel as a huge choke point. That being said, if I ever get to war with Indonesia (which is basically going to happen regardless), having an alliance with Cape Town would completely block off all his melee ship UU, which sounds extremely promising. Having a closeby cultural CS is also really nice too.
Stonehenge is starting at the capital now. In hindsight, I think it's better to grow Rio to 4 pop before picking up tradition, since it's fairly unlikely that it will get stolen by others (maybe except for Egypt) but at least with this pace I would be getting it by t30.
Spoiler t25 Stonehenge and pantheon :
Not growing Rio to 4pop by tradition opener was certainly a missed opportunity; there is no way someone is beating me to stonehenge here. Guess it will just be something to keep in mind when I play a tradition civ in the future (I usually go authority and do wars stuff). With so many forest tiles around, I will get a lot of value from renewal pantheon here.
Darius is at the south with a bunch of mountains between us, so it looks like I'm safe from immortals. As for scouting, I think I will just try and locate portugal (SE direction) before using my scout for beating up barbarians; I want to leave a bunch of undiscovered tiles for my recon UU.
With the early gold thanks to the luxuries, I am buying a worker at Rio to start improving the deer, and start building a settler to secure Uluru.
Meanwhile, Indonesia took progress and Persia took authority. At least I won't be fighting authority boosted Kris swordsmen, thank god.
Spoiler t38 settling second city :
The second city will be a 1-tile coastal city, between Uluru and the river. With the limited space, there's no way for melee ships to take the city, and the river and rough terrain all around will certainly help against ground units. Brazilwood camps are going to be on the other side, but I suppose it's fine. By settling the city it's also going to complete the barb camp quest from Cape Town, so that's pretty convenient.
In my capital, I am also trying to work enough forest tiles to get the pantheon bonus while growing the city at an acceptable rate; the deers and brazilwood camps are going to help quite a bit.
Spoiler t43 End of first session; some future planning :
With Uluru, I think I can afford to not build a shrine just yet. However, Sao is basically a hammer-less city at the moment, so I will need to do something about that soon.
This was also the time when I realized that my military was garbage, so I started on an archer while researching trade to get a caravan to Genoa. After that, I think I'm getting writing to unlock libraries, before heading back and researching construction for walls so that I won't die immediately to Indonesia.
Speaking of which, they are now in classical era (probably by rushing the bottom path) and built pyramids a few turns before, so it probably won't be long until their UU starts popping up.
If possible, I would like a city between the 2 CS near the silk for a bunch more brazil camps, and another near the deer row as a buffer city between Indonesia. The latter city is pretty tight with all the flat land, and it might just get settled eitherway. Guess we will see what happens next.
With all those mountains separating me and Persia, I won't need to worry about them for a while. Meanwhile, Portugal is going to have some fun with authority immortals.
I am still considering whether I should continue exploring the map with my scout, or wait for my UU for the science/culture. Part of me wants to get in contact with more CS for quests, and civs for luxuries trading to start carnivals though.
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