Ringan
Varangian
I was working on a custom gamespeed that behaved like epic, but teching took 50% longer. To match timing to teching, I multiplied all of the <imonthincrement> values for epic by 2/3.
This resulted in some of the values not being divisible by 12. I made a few other changes to my mod and the game always CTD after four turns (3950 BC). My suspicion is that the game does not like <imonthincrement> values that do not divide by 12, unless they are less than 12. I can't test this because I am away from my civ computer for a while (new desktop coming though
)
Can anyone weigh in here? Your insight is greatly appreciated.
This resulted in some of the values not being divisible by 12. I made a few other changes to my mod and the game always CTD after four turns (3950 BC). My suspicion is that the game does not like <imonthincrement> values that do not divide by 12, unless they are less than 12. I can't test this because I am away from my civ computer for a while (new desktop coming though

Can anyone weigh in here? Your insight is greatly appreciated.