Tweak Mod for Xtended + Master of Mana Updates

I'm finding the game fun! You really can't do the Farmers' Gambit and really need to create an army to clear out goblins etc nearby. Really a different tempo than vanilla FFH
 
I played a game with version 0.6 yesterday. Master of Mana is not gonna leave my harddrive ever. It was a large pangea map and somehow I started on an Island full of jungle. Played as Illians. Killed off the barbs on my island rather quick and founded two more cities, then send my army through a dimensional portal. Some summoned frostlings had the honor to scout ahead. I had put 24 players on the map, so things were crowded and lots of wars were going on. I was the only evil player so it was quite a challenge and some good fights. Civ7 in comparison felt quite dull and slow. Maybe with some UI mods it will be cool.
Any difficulty to install to windows 11 ?
any tips to help. ?
 
Any difficulty to install to windows 11 ?
any tips to help. ?
I installed civ4 via steam.
Then I downloaded the zip file linked in the first post of the thread and unzipped it.
then copied the Master of Mana folder to steamapps\...\beyond the sword\mods
Make sure you do not have a folder like Mods\master of mana\master of mana, it can sometimes happens with zip files depending on what tool you use.
 
There's one thing I'd criticise: the massive increase in city maintenance, depending on their population. This phenomenon encourages players to keep their cities small, let's say 15 pop maximum, something easy to do if you play Sheaims for exemple, but hits civs with high populations like Ljosalfar hard. When you play Ljosalfar, you often go negative, to the point where you can't do anything, you can't build cities, you can't do anything except wait for a rebellion.

I think the mechanism is too strong and no fun.
 
Been playing this mod for a long time and it's by far my favorite.
But there is something bothering me. Everytime i found a religion all AI tends to declare war on me. Is there anywhere i can change to make this not happen? Any archive i could change?
I know the basics in modifying in python and xml and tried to find where this code is but with no success.
 
Been playing this mod for a long time and it's by far my favorite.
But there is something bothering me. Everytime i found a religion all AI tends to declare war on me. Is there anywhere i can change to make this not happen? Any archive i could change?
I know the basics in modifying in python and xml and tried to find where this code is but with no success.
I have this "Bug" as well.

The AI is super aggressive when you find the religion's holy city. And no matter how often I try for peace, it takes just a few turns to go to war again against me, no matter which religion they have themselves.

So, if there is a solution for that, I would love to know as well ^^
 
Hi!
AI declaring war due to religion is scripted i.e. AI will declare war on you based on warScript function declared in Assets\Python\CustomFunctions.py
Once you reach certain level of religion, based on some factors (alignment for example) there is a probability that AI will be forced to declare war on you (even if weaker)
This can fit in lore as a religion war, but I agree (and we noticed it) that AI become too much prone in returning back into war after few turns, even if weaker.... I have some doubt can be to the 'WarPlanTypes.WARPLAN_TOTAL' specified... It can be useful, if you manage, to upload a savegame when AI declare war after the few turn of peace (so that I can try to debug the reasons for that).
But be patient, I am going to release v0.7 soon so better to replicate the bug on new version :)
 
Weird, I never experienced this. The code is ancient back from the time when FFH was still using the base civ4 AI. Maybe just delete the warscript as a test. I think the "Basium declares war on Hyborem" rule uses the AI religion weight = -100 logic.
 
Good to know that there are still people working on improving this mod mod. I make some modifications myself for me and my friends to play, but like i said, i know only the basics.

About the religious war, in my opinion, it's not good to the AI to do that, because they declare war no matter the difference in power and peace can't be achieved in long term. After the rounds that they are forced to be peaceful, they declare war again, no matter the strength or the positive view they have on you.

I'll try to reach for the scripts you've told me. Thanks a lot for the reply!
 
About a savegame on that matter, i recently deleted all the saves from multiplayer that i had, but edited one on the single player to show this.
You only need to use the Awareness 3 enchantment to contact the other AI and one of them will declare war on you.
 

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Dear all v0.7 has been released!
Much focus given to specific leader/civilization selection of civic/guilds/district etc... not in term of making AI more competent but to be more different!
In term of future development... Will slow down a little now and possibly focusing on the remaining things I am planning to do, which are (wish, no committment ;-) )
  • Tune AI Spell Research to focus on long term spells (for example summon unit) - as of now it is simply choosing almost randomly one of the mana belonging to palace/traits
  • Crosscheck Automatic citizien allocation to be more aligned with the district
  • Crosscheck the 'eternal war' behavior - maybe triggered by Religion and due to the 'Total War' flag specified - savegame from comunity on v0.7 can be nice!
  • Sometimes we noticed in the past no more council votes if AI is leader of the council - to be further check
  • Noticed a difference between combat odds (i.e. showing 100%) and the real stack attach (i.e. a unit die) - maybe due to the presence of unit with second canche
  • Make Jotnar playable by AI
And of course, bugfix that can be detected meanwhile!
 
About a savegame on that matter, i recently deleted all the saves from multiplayer that i had, but edited one on the single player to show this.
You only need to use the Awareness 3 enchantment to contact the other AI and one of them will declare war on you.
Well looking at the save doesnt seems to me a typical game :lol:
Anyhow the reason for declaring war is due to religion: in savegame player has all religion till level 5, at which point everyone (who has not your religion and is not currently at war) will declare war to you
 
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